Acmlm's Board - I2 Archive - Rom Hacking - My First Level (SMB3)
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beneficii
Posts: 86/567 |
Originally posted by Jigglysaint Those screenshots look pretty good. One thing I did notice, however, is that in the third screenshot, you have the white blocks instead of any other colour. With SMB3, you've got to remember that a player can duck on that block for 5 seconds to go behind the background. When properly used, it adds a cool feature. If misused, or abused, it can be fustrating.
Right, I know about that. I don't think it would be that much of an issue if a player did that though, at least not on this map. Did you play the stage? |
Jigglysaint
Posts: 183/215 |
Those screenshots look pretty good. One thing I did notice, however, is that in the third screenshot, you have the white blocks instead of any other colour. With SMB3, you've got to remember that a player can duck on that block for 5 seconds to go behind the background. When properly used, it adds a cool feature. If misused, or abused, it can be fustrating. |
beneficii
Posts: 80/567 |
Here's a link to the very first level I created for SMB3:
http://www.freewebs.com/beneficii/firstsm3.ips
Feel free to open it up in an editor and take a look at it, etc. It replaces level 1-1 and the level 1-1 bonus area. It uses concepts that I have learned. Please critique it and tell me how I'm doing with editing and please give me some direction to doing this sort of thing.
Thanks!
BTW, here are some screenshots:
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