Acmlm's Board - I2 Archive - Rom Hacking - New StarFox Level Editor version 0.93b
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MathOnNapkins
Posts: 1934/2189 |
VLtone is like Santa except he comes more than once a year. |
Omega45889
Posts: 267/335 |
Cool. I only wish i had the time to hack more, but hacking wont get me a job now will it . Ill get around to making a starfox hack eventually. |
VL-Tone
Posts: 39/200 |
Hey there
Dropping by to announce the release of a new version of SFXedit: The StarFox Level Editor 0.93b.
No WYSIWYG editing yet (What You See Is What You Get), but improvements in the number of sub-menus including commonly used values for most types of chunk objects.
Most bugs were fixed
Most notably, there is a new integrated 3d object viewer (pictured here) where you have a bigger viewport and additional controls like palette sets switching. You can also directly view from just about every 400+ objects found in the game via a scrolling list.
You can also save the currently displayed object as a .OBJ file. It's only monochromatic output as I'm working around some color palette issues.
For a full-size screenshot: http://membres.lycos.fr/nes3d/SFXedit_objview.png
The object viewer may be morphed into an object editor in the future so you can move vertices and change face colors and textures. For now, the object viewer cannot really change anything in the game. (It should be noted that the level editor part does indeed work and save changes to the ROM file)
A really useful addition in the documentation for version 0.93b is a list of all level object types with detailed descriptions and info about how to use them. I guess that most people were clueless about using the first version because this info was missing.
Another much needed feature, the editor will now check for the correct StarFox 1.0 US ROM version and if it's not 1.0 US, it will present you with a dialog box reporting the version of the StarFox ROM you tried to open, and give a way to open another file.
Go there to the download page for SFX Editor 0.93b for Windows and Mac OS X (or try the older online Shockwave demo v0.8 which doesn't include the new object viewer).
http://membres.lycos.fr/nes3d/SFXed_Download.htm
Documentation is included but you can read it online there: http://pages.infinit.net/voxel/SFXedit0.93Readme.htm
I would love to add editing of the text found in the game as text for character dialogs, bosses and levels descriptions.
But I would need to find all pointers so that it could be done more easily. It's not my first priority though and since I know many of you here are experimented with finding pointers for text... if anyone is bored enough to find pointers for the text in StarFox, I would be happy to include the feature in the editor. Just to intice you, imagine making Slippy say even sillier things!
(Edits:well I forgot to mention a bunch of things... it's late ) |
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