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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - City ExGFX
  
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Sukasa
Posts: 766/1981
Best I could say is probably make your own, because I haven't seen anything like what you're asking for. I could send you some GFX I used for a city, if you want. When I get home I will post a screenshot of the 16x16 editor.
Krono
Posts: 14/28
Those are some pretty decent custom graphics there, Juggling Joker. I eagerly await your contribution to the ExGFX workshop.

As for graphics from other games; the one I've found which most matches what I was thinking of is Mario Is Missing. In one of the levels in that game, you are taken to a very modernized western city. By 'modernize', I mean 90s-2000, pretty much around our current time and our real structures. This is why I don't think the fabulous cities from the megaman games would do well with what I'm looking for; as they are futuristic cities.

Indeed, I'm thinking about using the city theme throughout the entire hack, and perhaps even overwriting the original graphics in place for more city-esque ones. After all, there are quite many marvelous hacks out there which already make magnificent use of the original's graphics; and the original game itself uses it the most, as well! So it certainly wouldn't be a major loss if I overwrite most of the original masterpiece's graphics...right?

That does bring me to something else, however: the overworld graphics. Now, I've never done custom overworld graphics, and I have absolutely no clue how to insert unique overworld graphics into the ROM to use. Is this possible through Lunar Magic, by similar means of the ExGFX?
Juggling Joker
Posts: 875/1033
Hey, I coulda told you that. But it was my first serious attempt at a hack. Everything else was just getting familiar with Lunar Magic. AND it's the first hack I've made for the public. So I still rock, hehe.
Alastor the Stylish
Posts: 6525/7620
Originally posted by Juggling Joker
I abandoned the hack this set was originally going to be for in favor of JAMH.
Thus showing conclusive evidence that JAMH was in fact not your first hack
Juggling Joker
Posts: 873/1033
Originally posted by Luigi-San
That rip looks very nice, JJ.

Judging by the screens, is this tileset going to be in JAMH?
Nah, I committed myself to using only completely hand-drawn ExGFX and modifications to the old SMW stuff. But if you're referring to the status bar, that's just cuz the only rom I have here at work is JAMH.


Originally posted by cpubasic13
Woah! You had a city tileset? Neat-o. It looks pretty cool, too.

Hmmm... now I want to update my sidewalk graphics to have buildings included with the fences... then you will have yourself a very nifty city set. Now we just need a sewer and even more city-esque stuff, like inside an office and such...

BTW, JJ, is there any ground in that tileset, you know, like a sidewalk or anything, or is it just the buildings? Just curious.
This set is from like 2 years ago, back when I was still new to the biz and was ripping graphics instead of making my own. I abandoned the hack this set was originally going to be for in favor of JAMH. Though, playing through Jelly Boy, I'm seeing a lot of unintentional inspiration for my own work. Hehe, whoops.

On the subject of the ground, the original set is set in the clouds only. I could, perhaps, make bottoms to the buildings and sidewalks, but it would take me longer to complete everything. All I'm doing to the stuff now is simple compared to drawing my own.
cpubasic13
Posts: 1053/1346
Woah! You had a city tileset? Neat-o. It looks pretty cool, too.

Hmmm... now I want to update my sidewalk graphics to have buildings included with the fences... then you will have yourself a very nifty city set. Now we just need a sewer and even more city-esque stuff, like inside an office and such...

BTW, JJ, is there any ground in that tileset, you know, like a sidewalk or anything, or is it just the buildings? Just curious.
Luigi-San
Posts: 366/736
That rip looks very nice, JJ.

Judging by the screens, is this tileset going to be in JAMH?
Juggling Joker
Posts: 872/1033
I got bored earlier and decided to rip that City tileset from Jelly Boy again. Check out the screens below and tell me what you think. I'll send it to the ExGFX Workshop when I'm finished. I've spruced the tiles up a bit from the originals, the changes are most obvious on the sign. I think the palettes I've picked work pretty well, too.


Kyoufu Kawa
Posts: 1613/2481
Originally posted by Smallhacker

He's talking about MegaMan 7.
He may have meant it, but he quite clearly said "X or X2".
Originally posted by Keikonium
There is a very good, almost fitting to the mario theme, city background in Mega Man X or X2.


But yeah, MM7 does have a nice city background.
Smallhacker
Posts: 1656/2273
Originally posted by Kawa-oneechan
Originally posted by Keikonium

There is a very good, almost fitting to the mario theme, city background in Mega Man X or X2. It's the one where MM starts off with no helmet riding in a hovercar type thing with a robot.
MegaMan X2 intro level. He starts on a bike, wearing his helmet, riding towards a base kinda place. There's another, green robot in the background.


He's talking about MegaMan 7.
Kyoufu Kawa
Posts: 1611/2481
Originally posted by Keikonium

There is a very good, almost fitting to the mario theme, city background in Mega Man X or X2. It's the one where MM starts off with no helmet riding in a hovercar type thing with a robot.
MegaMan X2 intro level. He starts on a bike, wearing his helmet, riding towards a base kinda place. There's another, green robot in the background.
MyLiverHurtz
Posts: 41/60
I made some ExGFX that makes the mountanous hills look more like skyscrapers?
Juggling Joker
Posts: 871/1033
I was looking through my files and found some old screenshots from my super old hack. One of the tilesets featured is a city set. It was ripped from Jellyboy, a decent platform game for SNES.

Click Here to check it out!
Keikonium
Posts: 1308/-2459
There is a very good, almost fitting to the mario theme, city background in Mega Man X or X2. It's the one where MM starts off with no helmet riding in a hovercar type thing with a robot. He is going thru a broken down city, and eventually in the background explosions occur. I'm not into all the new MM games (the X series), so I can't really remember which game it was from. But I have tried ripping the background of a city from that game (successful), but its so big that I lost where I put all the tiles in the ExGFX file, and failed to assemble and use it. It will fit in 1 ExGFX file tho.

So ya, just check out one of the first few MMX games, and hopefully you find something you need.
Rainbow Yoshi
Posts: 195/496
Mario is Missing has a very nice city Bg.
ExKay
Posts: 715/1114
Try MegaMan or Sonic games, they have some nice city GFX.
XPeter
Posts: 477/963
Anikiti had a sort of city tileset in Luigi's Adventure. use RLM, take the city GFX, and put his name in the credits of this interesting hack.
Krono
Posts: 13/28
Greetings once more! I am here on behalf of myself, about to ask a rather absurd question: does anyone have a city-themed custom ExGFX graphics thing? I got this very assuring idea of Mario World meets EarthBound (in terms of it taking place within a city environment, with EarthBound's odd humour reflected by various enemy sprite modifications and info boxes). Essentially a city environment, at least. I want mario to do what he does best, but in a city. That idea just keeps coming back at me.

So I was just about to fool around with this idea in lunar magic, but then it hit me harder than a penetrating force of surpassingly frightful power; I don't even have a city-themed ExGFX! I could attempt making one myself, but...what can I say here, except that I am, at best, the poorest pixel-artist on the face of the earth. In fact, I'm the worst artist period, and absolutely anything that requires artistic work is way beyound my ability of doing.

I'm asking this: does a city-themed ExGFX exist somewhere on the internet, for me to download? If not, i'd be compelled to ask someone to create one, but then I'd have the enjoyment of being ever so guilty for even bringing out the thought of someone creating ExGFX just for my selfish usages alone.

As for the idea, "if its just a city, wont it get boring eventually???", what I was thinking is that, no not just city streets, but jumping from building to building, levels within offices, levels in sewers, levels in alleyways, pub level, and perhaps even a disco nightclub level (good use for that light ball thing that resembles a disco ball quite strongly). Really, in a city, there are literally infinite possibilities of level design, and areas that mario could explore. I just think this would be an interesting take on Mario World.
Acmlm's Board - I2 Archive - Super Mario World hacking - City ExGFX


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