User | Post |
FuSoYa
Posts: 12/255 |
Just do a quick search in Google for "SNES Kart 1.6", and look in the "Embedded Cartridge Information" section for the layout.
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Chickenlump
Posts: 102/722 |
*smacks forehead*
Thanks Mario Mario, my brain overheats at the simplest of things sometimes.
I usually delete the snes header, so when I go to edit pointers, I don't have to bother subtracting the header in my calculations. |
Mario Mario
Posts: 9/14 |
Originally posted by Chickenlump Do you mean to add this to an editor program your working on Wind Waker?
I thought the SNES rom header was 200 bytes.....
512 decimal is 200 hexadecimal You're both right. |
windwaker
Posts: 24/1797 |
Originally posted by Chickenlump Do you mean to add this to an editor program your working on Wind Waker?
Correctomundo. |
Chickenlump
Posts: 98/722 |
Do you mean to add this to an editor program your working on Wind Waker?
I thought the SNES rom header was 200 bytes..... |
d4s
Posts: 28/325 |
depends on what you mean by rom header. usually, roms have a 512 byte header infront of the raw game data, that ones called a backup unit header. reading out this one is not very interesting usually. i assume you mean the game information sector that also contains the game name, checksum,country,maskrom size,sram size, add-on chips etc. why would you want to write a tool to read these out?there are already some available,like nsrt or insnest. and changing something in there is as easy as opening up the rom in your favorite hex editor. |
windwaker
Posts: 23/1797 |
Does anyone know where I can get information on this? I am trying to make a program that will read this, and I want to be able to edit it. |