Acmlm's Board - I2 Archive - Rom Hacking - Binary Land Level Editor WIP
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Mega-Dog
Posts: 49/139 |
Originally posted by Gavin
Originally posted by Mega-Dog I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...
ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.
every little bit can help. thanks
If I remember it was a little bit compressed to save on space just like Milk & Nuts.
Otherwise I really don't remember much... |
Kefka
Posts: 557/3392 |
Whoa, you mean this WASN'T an April Fools joke? Cool. |
Gavin
Posts: 18/799 |
Originally posted by Mega-Dog I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...
ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.
every little bit can help. thanks |
Mega-Dog
Posts: 47/139 |
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones... |
BMF98567
Posts: 96/1261 |
Originally posted by Coby I think he decreased the colours falsely in the GIF, that's why it looks bad.
Uh, yeah, I realize that, but even without the dithering, it would still look horrible. I can recognize the NESticle palette from a mile away.
Glad to hear you're making it customizable, Gavin. Not everyone uses the same colors (I obviously use my own), which can make editing a pain in the butt. I recall giving myself headaches trying to get the right colors in Acmlm's SMB2 Discombobulator... |
Gavin
Posts: 14/799 |
haw, yes i did indeed.
i can't remember which .pal file it initialy loads, but i think it's from Chris Covell.
i've added an option to load any external .pal file, just to make everyone happy , i just forgot to mention that in the post |
Darth Coby
Posts: 429/1371 |
I think he decreased the colours falsely in the GIF, that's why it looks bad. |
BMF98567
Posts: 95/1261 |
I suggest you use a different palette in the released version. That one you're using is so inaccurate and ugly, it's scary. (Is it from NESticle?) |
Gavin
Posts: 11/799 |
a few months back i had begun working the shape of a basic level editor in VB for FF3j, and after some 'events' i ended up majorly slacking in anything programming/hacking related.
i'm glad to say that i've finall begun work on my editor, and i've taken the basic shell i had previously created and am currently molding it to work with Binary Land NES. here are a few screenshots so far:
as you maybe able to see, level loading is not fully implimented just yet. i'm still working around a few minor obstacles
pallette editing is completely..well, complete for the most part. I just need to add a few more options, find a few more object's/level's pal data and it's set. but it currently is able to load and save the data i've already added
tile editing/tsa editing is almost complete. the program can currently load, edit, and save all tile data. the basic TSA structure is in place, now i need to add the games actual tsa data to the program, heh.
that's about all i have to show for now. if anyone has any Binary Land data they'd like to send my way, any and all help would be much appreciated. or any other suggesttions/comments for that matter on feature to impliment, or anything at all.
thanks, later. |
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