Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Binary Land Level Editor WIP
  
User name:
Password:
Reply:
 

UserPost
Mega-Dog
Posts: 49/139
Originally posted by Gavin
Originally posted by Mega-Dog
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...


ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.

every little bit can help. thanks


If I remember it was a little bit compressed to save on space just like Milk & Nuts.

Otherwise I really don't remember much...
Kefka
Posts: 557/3392
Whoa, you mean this WASN'T an April Fools joke? Cool.
Gavin
Posts: 18/799
Originally posted by Mega-Dog
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...


ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.

every little bit can help. thanks
Mega-Dog
Posts: 47/139
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...
BMF98567
Posts: 96/1261
Originally posted by Coby
I think he decreased the colours falsely in the GIF, that's why it looks bad.
Uh, yeah, I realize that, but even without the dithering, it would still look horrible. I can recognize the NESticle palette from a mile away.

Glad to hear you're making it customizable, Gavin. Not everyone uses the same colors (I obviously use my own), which can make editing a pain in the butt. I recall giving myself headaches trying to get the right colors in Acmlm's SMB2 Discombobulator...
Gavin
Posts: 14/799
haw, yes i did indeed.

i can't remember which .pal file it initialy loads, but i think it's from Chris Covell.

i've added an option to load any external .pal file, just to make everyone happy , i just forgot to mention that in the post
Darth Coby
Posts: 429/1371
I think he decreased the colours falsely in the GIF, that's why it looks bad.
BMF98567
Posts: 95/1261
I suggest you use a different palette in the released version. That one you're using is so inaccurate and ugly, it's scary. (Is it from NESticle?)
Gavin
Posts: 11/799
a few months back i had begun working the shape of a basic level editor in VB for FF3j, and after some 'events' i ended up majorly slacking in anything programming/hacking related.

i'm glad to say that i've finall begun work on my editor, and i've taken the basic shell i had previously created and am currently molding it to work with Binary Land NES. here are a few screenshots so far:



as you maybe able to see, level loading is not fully implimented just yet. i'm still working around a few minor obstacles

pallette editing is completely..well, complete for the most part. I just need to add a few more options, find a few more object's/level's pal data and it's set. but it currently is able to load and save the data i've already added

tile editing/tsa editing is almost complete. the program can currently load, edit, and save all tile data. the basic TSA structure is in place, now i need to add the games actual tsa data to the program, heh.


that's about all i have to show for now. if anyone has any Binary Land data they'd like to send my way, any and all help would be much appreciated. or any other suggesttions/comments for that matter on feature to impliment, or anything at all.

thanks,
later.
Acmlm's Board - I2 Archive - Rom Hacking - Binary Land Level Editor WIP


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.023 seconds.