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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Colour 6,4
  
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XPeter
Posts: 486/963
wow that actually worked! all i have to do now is set up the colour animation for every level. thank you, Keikonium and luigimario2024.
luigimario2024
Posts: 7/7
This is likely a rather primitive solution, but why not use extended animation? Pick the pallette color of your choice and make all the frames for the animation using the same color.
ExKay
Posts: 711/1114
Sure, if you find the offset where to change the color.
XPeter
Posts: 475/963
So does that mean that 6,4 can't change with a level's custom palette? i mean, can 6,4 have two different colours in two different levels, or does it keep the same colour throughout the whole game?
ExKay
Posts: 710/1114
AFAIK there must be one or more addresses to change the color to the color of your choice, because hardcoded colors can't be edited with LM, only with hex editors.
Juggling Joker
Posts: 867/1033
Let's keep the drama out of the SMW Hacking forum, kthx.

Pete: Please don't presume to order someone out of a thread. If you don't want to interact with someone, simply don't. But as long as he isn't breaking rules, he can post in whatever thread he wants.

RR: Anything that happened on another board has no place in a discussion here. Heck, any dispute you may have with a user here on Acmlm's doesn't belong in this forum. Keep it in a more appropriate location or even PMs. Also, if you have nothing constructive to add to a discussion, don't. Fluff your post count somewhere else.

Back on topic, then.

As far as I know, Lunar Magic's ExAnimation option cannot override those colors (someone correct me if I'm wrong, please), which kinda sucks because I'd like to use that palette sometimes but don't feel like working around the limitations. You'll have to use BMF's fix, make your own, or wait for someone else to come along and stick it into a utility.
Rainbow Yoshi
Posts: 147/496
Hey I wasnt bitching you just said that I stole from Ice Board wich I couldnt because I am IP banned there.
*and peter I know I havent given people their share of credit either and I probably will now but I dont want us enemies like this we used to be pals... Until one day I just logged in and all went screwy everywhere I went it said I stole from you.I just hope we can put it behind us.

And peter_ac sorry i really dont know how to answer your Question.
cpubasic13
Posts: 1033/1346
Well, to edit the palette, you could use SNESpal. That program can search up any palette in a SNES rom and edit it. If you look for one color of the flashing palettes, you should easily find the rest right there.
XPeter
Posts: 474/963
That could very well work, thanks Kei
Keikonium
Posts: 1271/-2459
Oh! I just thought of something. Would forcing a custom palette animation over it work? Just make the animation cycle thru the colors that you want to use? May work, may not...Iknow that the yellow/orange color is hardcoded so.....
XPeter
Posts: 473/963
RR, i told you to stay away from me! nobody wants to hear your bitching so don't bring problems from your board here you pathetic little child. anyway, the colour won't change when i paste another colour over 6,4. It keeps flashing and it's still orange in the game.
Keikonium
Posts: 1270/-2459
Why would it matter where he got the information from???

If he gets it from Ice Board, then he could put

~borrowed from Ice Board (linked) after the info.

We are all friends here (well most of us), and it shouldn't matter where info is gotten from as long as the founder is credited (like what BigMattrizzle did with what BMF posted).

Sorry I can't help you tho peter.
Rainbow Yoshi
Posts: 146/496
I really wouldnt help him he might say you stole the information from Ice Board.
XPeter
Posts: 472/963
okay it changed into a kind of orange colour, but how can i change that into a colour of my choice?
Mattrizzle
Posts: 11/75
I'm only going to say what BMF said:

Change these ROM addresses:

$262C: EA EA EA
$2632: EA EA EA

Keep in mind that this also disables the cycling colors on overworld objects. Also, you don't need to apply BMF's coin fade patch when doing this.

Have you tested your ROM, peter_ac? Even when you disable the cycling, it is not disabled in Lunar Magic.
Smallhacker
Posts: 1642/2273
I'm pretty sure that BMF's modification only takes effect during the End of Level fadeout... I haven't tested it, though.
XPeter
Posts: 471/963
how can i stop colour 6,4 from cycling/flashing in a normal level, and how can i replace it with a colour of my choice? PS- i know BMF kind of explained this before, but what he said to do didn't work.
Acmlm's Board - I2 Archive - Super Mario World hacking - Colour 6,4


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