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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - The Legend of Zelda: Twilight Princess
  
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DarkSlaya
Posts: 3672/4249
Originally posted by Darth Coby
Originally posted by R2H2
One thing that was cool about TWW though was the way they masked load time via the sailing areas. It gave the illusion that every area was all linked together, because you could sail from one island to another across the world and never see a loading screen or transition effect. Pretty neat really.

Yes, that was pretty nicely done. How did they do that?


Good streaming ?
Darth Coby
Posts: 1200/1371
Originally posted by R2H2
One thing that was cool about TWW though was the way they masked load time via the sailing areas. It gave the illusion that every area was all linked together, because you could sail from one island to another across the world and never see a loading screen or transition effect. Pretty neat really.

Yes, that was pretty nicely done. How did they do that?
HyperLamer
Posts: 4575/8210
*changes soaked, sticky pants*

I agree entirely about TWW. The game didn't feel right. It didn't have the usual fun-but-challenging puzzles, it just had a whole lot of frustrating, repetetive crap. The sailing thing ruined the exploration for the most part. Worst of all the engine itself was just horrid! Like you have to time it just right when you want to play a song, what the hell? OoT's was awesome, they didn't need to change it. And of course, the graphics just didn't seem to fit (though the special effects and music were top-notch). Hopefully TP solves these problems. It's definetely got what it needs graphically (though I'd have to see it in action to speak for the special effects) but if it's still a pain to play, I give up.

One thing that was cool about TWW though was the way they masked load time via the sailing areas. It gave the illusion that every area was all linked together, because you could sail from one island to another across the world and never see a loading screen or transition effect. Pretty neat really.
Xeolord
Posts: 1902/3418
ww: [quoted post] In other words, we can agree now?

Legious: Yes, I absolutely hated how they added "stealth" gameplay to TWW, and required you to use them quite often in the beginning.

ww: [above post] That, I can honestly say I agree with. Even though I've clearly stated I didn't really enjoy TWW, it wasn't a "horrible" game. It did have a large world, and when you were actually on the 'islands' it was fun. I just personally really thought that the whole Ocean theme kind of ruined the majority of the game. (I know I sound like I'm contridicting myself here. TWW wasn't really a 'bad' game, but I honestly will say it was is my least favorite Zelda game).
windwaker
Posts: 1579/1797
Well, considering how much you could explore in TWW, they'll probably add a lot of the same thing. Actually, in most Zelda games you could explore beyond just the main "quest"; however, this only really showed in OoT, and a LOT in MM. TWW had just as much of this as MM did, with all the islands.
Legion
Posts: 3808/5657
Excited.

But the one thing that really stuck out as "bad" for me concering Windwaker was how damn long it took to finally see some action. I spent about two hours of boredom before I finally got to the Roost, the first playable dungeon. (I don't count Forsaken Fortress because that was basically Metal Link Solid).

I hope TP is a very long game with loads of replay ability.
windwaker
Posts: 1576/1797
Originally posted by Darth Xeodious
Originally posted by Kasumi Skywalker
It still looks fantastic, even though I can't stop thinking of Link as a furry now

The only reservation I hold is that in an interview with Edge Magazine, Eiji Aonuma said that like Wind Waker, they'd be using the large open spaces to contribute to the grand feeling of the game. I'm worried about this statement, because the ridiculously long waits in WW did not make the game feel any more legendary to me, it was only a gimmick. I hope they think long and hard about how best to use the open plains, like Hyrule Field in Ocarina.


So, you saw the 30 minute video? I remember them saying that field where Link faught off those enemies on the "horse" was only like 30% of the majority of the Hyrule Field.

Well, I don't care how big the Field is and how empty it is. That's just one of the things I think lacked in TWW and took away that old "Zelda feeling"; having a huge landscape to cover on ground.

In older Zelda games, you walk, a lot, everywhere. And it was fun (especially Link to the Past), and I think OoT took that into the 3D realm perfectly. I enjoyed walking around, on foot and exploring the large lands of Hyrule.

I don't know, maybe that's just me, but that's how I've always felt about Zelda games and there "large open areas". I don't mind them a bit.


Wait, wait wait.

You like long expanses of ground as opposed to ocean?

In any case, I think long expanses of land do make the game more epic. I mean, look at OoT; Hyrule Field was pretty small, and when you think of it, the Gerudo's were like, a few hundred feet away from Hyrule Castle, which they opposed.

In any case, I don't care about giant expanses, as long as there's an easy way to travel across them. And Aonuma hinted that you would be able to fly, somehow. <3
Darth Coby
Posts: 1199/1371
The game looks really cool and I'm absolutely sure I'll like it altough I haven't read anything about the game except for some screens and trailers. :o
I ... I just don't like the name. Twilight princess. What the fuck?
Ten
Posts: 125/198
They call Link a cowboy because sheppard doesn't have much of a meaning in Japan. Doesn't anybody think they'll change this in the US version?
Squash Monster
Posts: 579/677
I think the actual islands in Wind Waker were much better than the land in other places. It'd be nice to have a large expanse of land that was full of stuff as interesting to explore as those were.

Or they could just make an occasional medium sized battle spring up while you're traveling, instead of Hyrule Feild's choice of vast nothingness or pathetic pair of skeletons.
Kirbynite
Posts: 1022/1366
I feel weird now. I actually like the sailing and such.. although it was more enjoyed in the first playthrough. I liked it when I discovered some new area when I started to wander around. Thouh, on the second way through, I'd surf the internet while I'm sailing.. So I guess that was my reason for being ok with the ocean

I just hope there would be a cruise control option with the horse.. I don't think I'm gonna stand holding the up direction for such a long time.
Xeolord
Posts: 1886/3418
Originally posted by Kasumi Skywalker
It still looks fantastic, even though I can't stop thinking of Link as a furry now

The only reservation I hold is that in an interview with Edge Magazine, Eiji Aonuma said that like Wind Waker, they'd be using the large open spaces to contribute to the grand feeling of the game. I'm worried about this statement, because the ridiculously long waits in WW did not make the game feel any more legendary to me, it was only a gimmick. I hope they think long and hard about how best to use the open plains, like Hyrule Field in Ocarina.


So, you saw the 30 minute video? I remember them saying that field where Link faught off those enemies on the "horse" was only like 30% of the majority of the Hyrule Field.

Well, I don't care how big the Field is and how empty it is. That's just one of the things I think lacked in TWW and took away that old "Zelda feeling"; having a huge landscape to cover on ground.

In older Zelda games, you walk, a lot, everywhere. And it was fun (especially Link to the Past), and I think OoT took that into the 3D realm perfectly. I enjoyed walking around, on foot and exploring the large lands of Hyrule.

I don't know, maybe that's just me, but that's how I've always felt about Zelda games and there "large open areas". I don't mind them a bit.
Kasumi-Astra
Posts: 1498/1867
It still looks fantastic, even though I can't stop thinking of Link as a furry now

The only reservation I hold is that in an interview with Edge Magazine, Eiji Aonuma said that like Wind Waker, they'd be using the large open spaces to contribute to the grand feeling of the game. I'm worried about this statement, because the ridiculously long waits in WW did not make the game feel any more legendary to me, it was only a gimmick. I hope they think long and hard about how best to use the open plains, like Hyrule Field in Ocarina.
Nebetsu
Posts: 1340/1574
When people start calling Twilight Princess, TP, then people will realise that it has the same initials as toilet paper..
windwaker
Posts: 1573/1797
Originally posted by Darth Xeodious
Originally posted by windwaker
You stole my thread, bitch.

And, it looks so fucking amazing. Soooo fucking amazing.

What didn't you like about TWW, by the way? It had the same style as most of the other games (unless you're one of those "omfg celdaaz rolf kidd-e gfx1" things).


omfg celdaaz rolf kidd-e gfx1

Well no, but do you seriously want to get me started? I mean, it's my opinion. I thought it was a bad game, isn't that simple?

Well, even though I wouldn't "prefer" Cel-Shading, that didn't prevent me from buying this game when it was pretty brand new and playing it.

But, in all honestly I did not like the theme of the game; the boat, the constant drifting, the game was utterly short and utterly easy, the storyline just didn't seem "cool", the music wasn't memorable when compared to say OoT, or MM, etc etc etc ...

I mean does it really matter whether or not I liked the game? I guess I can understand explaining myself as to why ...

But seriously, I liked MM a lot, when most people hate that game. So, I just differ with what I like I guess. To me, in my opinion, TWW was dissapointing.

I will admit the gameplay and new gameplay elements in TWW were nice. And it's even said in the 30 minute Preview Discussion video that this game is actually using the TWW engine, just ... heavily modified.


People hate MM? People merely dislike MM.

And, I just wondered why you didn't like it.

I also liked MM, just as much as I liked OoT. I mean, it was so indepth; I played it for months after I beat it, constantly finding new things, and learning more about the characters.

R2H2: zeldalegends.net
HyperLamer
Posts: 4550/8210
Cmon, post some pics. It sounds good, but after MM and TWW it's gonna have to be frickin awesome. OoT but better.
Xeolord
Posts: 1882/3418
Oh yeah, I also LOVED Zelda II to death!

WHAT NOW BIATCHAS!?

But yeah, this game looks wicked. I hope it doesn't release "too" late into this year though, I'd like maybe an October release or something.
Sokarhacd
Posts: 1265/1757
ive liked every zelda game so far....I havent hated any of em....TWW was awesome, but Twilight princess looks FUCKIN AMAZING....I have to get it when it comes out...I also saw a part on the trailer where he turns into a wolf, that look so cool.
Xeolord
Posts: 1881/3418
Originally posted by windwaker
You stole my thread, bitch.

And, it looks so fucking amazing. Soooo fucking amazing.

What didn't you like about TWW, by the way? It had the same style as most of the other games (unless you're one of those "omfg celdaaz rolf kidd-e gfx1" things).


omfg celdaaz rolf kidd-e gfx1

Well no, but do you seriously want to get me started? I mean, it's my opinion. I thought it was a bad game, isn't that simple?

Well, even though I wouldn't "prefer" Cel-Shading, that didn't prevent me from buying this game when it was pretty brand new and playing it.

But, in all honestly I did not like the theme of the game; the boat, the constant drifting, the game was utterly short and utterly easy, the storyline just didn't seem "cool", the music wasn't memorable when compared to say OoT, or MM, etc etc etc ...

I mean does it really matter whether or not I liked the game? I guess I can understand explaining myself as to why ...

But seriously, I liked MM a lot, when most people hate that game. So, I just differ with what I like I guess. To me, in my opinion, TWW was dissapointing.

I will admit the gameplay and new gameplay elements in TWW were nice. And it's even said in the 30 minute Preview Discussion video that this game is actually using the TWW engine, just ... heavily modified.
windwaker
Posts: 1570/1797
You stole my thread, bitch.

And, it looks so fucking amazing. Soooo fucking amazing.

What didn't you like about TWW, by the way? It had the same style as most of the other games (unless you're one of those "omfg celdaaz rolf kidd-e gfx1" things).
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