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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help
  
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Schnauzer
Posts: 128/148
Originally posted by Sky Troopa
1.) Download ExGFX
2.) Give ExGFX bin files to folder called ExGFX and rename it to "ExGFXxx.bin
3.) Give Map16 files to folder with your hack.
4.) Open hack in LM.
5.) Insert ExGFX.

Can you xplain me these steps?

How can I download the ExGFX file?

How can I extract tiles from other ROMs?
Rainbow Yoshi
Posts: 132/496
Hmm I got those files already set up if you want them I can provide them but I need your e-mail.
Krono
Posts: 7/28
I've tried what you recommended several times, but I'm still not getting it to work. If it's worth anything, I've got the other gfx packs to work, but I still can't get the Yoshi Island GFX packs to work. I think there's an extra step involved with those specific GFX packs that I'm not doing properly.
Skytroopa
Posts: 68/175
Sorry , this instruction was wrong.
There is right:
1.) Download ExGFX
2.) Give ExGFX bin files to folder called ExGFX and rename it to "ExGFXxx.bin
3.) Give Map16 files to folder with your hack.
4.) Open hack in LM.
5.) Insert ExGFX.
6.) Open Map16 editor.
7.) Choose empty page.
8.) Press F3.
9.) Press F9.
10.) Entry good pallete.
11.) Now you can make level with new ExGFX.

It may be good instructins.
Krono
Posts: 4/28
From the Yoshi's Island ExGFX that I downloaded from the workshop:

YI Grass FG BG.bin
Map16FG(fgbg).bin
Map16FGG(fgbg).bin
Map16Page(fgbg).bin
Map16BG(fgbg).bin
YI Grass FG BG.tpl

Those are the contents of the zip. What I did was, I renamed YI Grass FG BG.bin to "ExGFX80", and put it in the ExGraphics directory, then I put all the other Map16 files in the same directory as my hack. I opened lunar magic, clicked the yellow mushroom, went to the map16 editor and pressed F3 on a blank page to paste the graphics. The thing is, after the confirmation; I still saw a blank page. Oh, and I went into the Super GFX Bypass thing and set it to 80.
Skytroopa
Posts: 63/175
No , don't rename anything.
There is my instructins:
1.) Download ExGFX
2.) Give ExGFX bin files to folder called ExGFX.
3.) Give Map16 files to folder with your hack.
4.) Open hack in LM.
5.) Insert ExGFX.
6.) Open Map16 editor.
7.) Choose empty page.
8.) Press F3.
9.) Press F9.
10.) Entry good pallete.
11.) Now you can make level with new ExGFX.
Krono
Posts: 3/28
Yeah, I've done all that, but it still didn't work...I'm at a loss on what to do. Maybe I have to rename some of the map16 files?
Skytroopa
Posts: 62/175
If you can't paste ExGFX: Have you got ExGFX file in ExGFX folder?
If you can't paste block to Map16 editor: Have you got Map16.bin (or what is this called) in folder with your hack?
Krono
Posts: 2/28
I've finally got how to use ExGFX in my hack now, except for those Yoshi's Island sets from the ExGFX Workshop: for some reason, I can't get these graphics into my hack, despite following the instructions on that thread. Do I need to do something special to get these sets to work? I do everything as planned, but when I get to the point wherein I must press F3 to paste the graphics in the 16x16 tile map editor, nothing happens. Any help would be greatly appreciated.
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help


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