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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - COTMK 1 release date and Screenshot extravaganza. [ss]
  
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Sukasa
Posts: 573/1981
sounds sweet. all i'd need to do is change the ball palette laoded, then rewrite code to allow fallthrough.
Skytroopa
Posts: 69/175
Meteors? It is very cool and good idea.
Meow_Mixer
Posts: 7/7
Originally posted by Darkflight







A cool idea would to replace the fire balls that he throws down with flameing meteors but thats my opinion.
Alastor the Stylish
Posts: 6474/7620
Yep. Custom palette does not affect palette 8, except for the first few colors in it. So, Mario can't really be edited too much.
Sukasa
Posts: 571/1981
I did... guess I have to darken his ROM stuff, cuz his palette entry is overwritten I guess.
Rainbow Yoshi
Posts: 130/496
Looks really good just one suggestions use the custom pallete to change mario's pallete in the title screen to make him darker to match the night BG & FG.
Sukasa
Posts: 564/1981
Hey. #10, the thing in the center is an enemy. Her is supposed to be a koopa in a submarine, but I can't draw worth a poop. The water is level-specific, it is rapids that you can fall through, designed to be "rushing", but I did a poor job of it. The editd OW GFX really only shines in that OW shot, one of world 8. I did small-scale edits on the rest of the OW GFX, including rivers and the like for layer two. The koopa pedestal are BG, I disabled FG veiwing for a reason. The reason for the Bowser FG being so bad was that It was originally proof-of-concept stuff about changing his palettes and stuff before Smallhacker's latest rpogram came about. the pshee in the center, let's just say the new version looks like an actual planet. #9 is supposed to be catwalk/girder stuff, with part of the interior present to the far left of the shots, as well as decorative stuff. I also did other parts for the log adjoining tiles, but only one of the three was shown. JJ, I did do a lot of new FG stuff in various levels, and I found it to be a mixed set, honestly. COTMK 2 is getting a better overhaul. The blocks in #6 are important, I'll give you that much.

EDIT: I finally figured out your question GoYo (dumb me). They are very important storyline objects. I won't say anything else.
Juggling Joker
Posts: 847/1033
Not enough people edit the overworld graphics, and fewer still actually do as good as job as you (I'm egotistical enough to count myself in the same category ). I'd consider making your own level graphics as well, it's quite rewarding to do that, believe me.

Edit: Note, you do have some editted graphics, but I'm talking complete overhaul here.
Golden Yoshi
Posts: 455/693
Screen 1: Pretty good modification to the FG. The palettes look a bit like vomit .
Screen 2: Looking nice, but what are those objects in the four corners, and what's the little sphere in the center, a planet?
Screen 3: Don't really see anything wrong here.
Screen 4: The new water looks pretty good, is it animated? Cool new connecting log gfx.
Screen 5: Nothing really amazing about this, and it seems obvious on how to solve this "puzzle", but I don't know, maybe you threw in a little twist.
Screen 6: Looks good, are those blocks always turning? Those blocks seem unnecessary, but there must be a reason for you using them.
Screen 7: Nice, the clouds are cute, but need a bit more detail to them.
Screen 8: Cool BG, I like how the castle gives away to the sky like that.
Screen 9: Really weird, can't really make out what these things are. They don't look very good anyway.
Screen 10: Pretty cool pipes, but what in the hell is that thingamabob?
Screen 11: Are those koopa pedestals part of the BG or objects?
Screen 12: Looking pretty good.
Skytroopa
Posts: 60/175
Sky Troopa's attack:


FG is a bit ugly.


??????????????????????????????????????????????????????????????????????????????


No comment.


Not bad.


Its puzzle?


Nice BG , dull FG.


Not bad.


Nice.


Uhh-Duhh WOW ! Ugly , glitched , bored , dull , ...


Ugly.


Nice BG.


Nice.



Final comment: BG: Nice ; FG: Some nice , some bad.
Schnauzer
Posts: 123/148
The overworl is amazing.

Please please please, help me to add backgrounds into my hack.

I really need the YY-CHR and the ZSNES to do this?
Lordlazer
Posts: 46/66
Originally posted by Darkflight

Some sprite edits I did.


I'm curious, is that a graphic replacment for Mario on the cloud? I feel like I remember a thread way back on this. I do have a comment on the overworld. It looks good, but you might want to consider for that world to not unravel it or maybe have it so it shows no path and it will unravel the gray path. The reason for this idea is because it looks a little odd with that bright of a color on the grey. To me it ruins the atmosphere. Anyways, the screens look good and I'll give it a go.
Sukasa
Posts: 560/1981
Hey! I have both an *almost*DEFINITIVE release date for COTMK 1, and a horde of new screenshots. The release date should be anywhere from June 31st to July 13.

Here are the OLD screenshots.


Bowser's new hangout

Bowser Station

Now for the new shots!!! NOTE: These were all taken in LM, except one.


The Title screen, the only shot actually from an emulator


River Rapids, which I found rather nasty until I mastered it


A little puzzle that's easy to figure out


A desert building in world 7


Riding the clouds in World 3!


Iggy's castle revisited


Decorative stuff in one of bowser's outposts.


Some sprite edits I did.

NOW for spoiler shots


A strange place no-one has ever been before, this place is said to be a spirit's dwelling...


The only known shot of a strange palace in the sky...
Acmlm's Board - I2 Archive - Super Mario World hacking - COTMK 1 release date and Screenshot extravaganza. [ss]


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