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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Intro Palette [Help]
  
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DisruptiveIdiot
Posts: 91/147
Ahhh! Im so amiguous! Silly me.

I meant, how to I make the intro screen use a different palette (such as pallette 1 for example), a hex or asm solution isn't out of the question, I assumed it would take either.

Sorry for the misunderstandings.
Schnauzer
Posts: 117/148
Whwn you edit the palettes doesn't affect the whole game or just the actual level or sprite?
ExKay
Posts: 686/1114
It is palette 8, for sure.
Here is a screenshot of it:



It looks crap, but should be informative for him.
Juggling Joker
Posts: 826/1033
The first 8 rows are for Objects, the second 8 are for Sprites.
Keikonium
Posts: 1234/-2459
I thought it used the same palette as mario. Thats row 7 is it not? (counting from the top as 0 and going down).
ExKay
Posts: 685/1114
The whole "Nintendo Presents" logo is stored at palette 8, so you can easily change it via the 8x8 editor and press F9 afterwards to save.
HyperLamer
Posts: 4451/8210
He used an ASM hack for that. I'm not sure it's possible to change the palette without doing something similar.
DisruptiveIdiot
Posts: 89/147
Can anyone tell me how to change the intro screen palette? The screen that has "Nintendo Presents" on it. The palette is weird.

I know it can be changed, BMF did it and even increased the size of the logo that pops up, however all I want to know is how to change the palette. I expect someone to give me a memory address.
Acmlm's Board - I2 Archive - Super Mario World hacking - Intro Palette [Help]


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