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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ACMLM World
  
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geterkikzkid
Posts: 14/15
megaman, I wouldn't bring that into a NES game although it used to be a nes game
anyway megman is a dude version of samus, but more like a robot.
I better start reading deeper into threads before I post.
Forte.EXE
Posts: 19/396
Originally posted by Schnauzer

I allways have dreamed with a game in where you see sprites and themes from other good videogames then I suggest we make a SMW hack based in Mega Man, Kirby, Yoshi's Island and other famous games. I'm talking about to edit, for example, the Forest of Illusion and turn it into a Mega Man zone or the Coockie Mountain into a Kirby zone or the Chocolate Island into a Joe & Mac zone, etc..



I've almost finished making a hack that's similar to what Schnauzer is talking about... called Super Mario Universe.
Alastor the Stylish
Posts: 6554/7620
Originally posted by smwedit
we could send a PM to him with the hack when it is finished, that way he will notice.
Wow, you really haven't been here long, have you?
ExKeeper
Posts: 316/512
we could send a PM to him with the hack when it is finished, that way he will notice.
XPeter
Posts: 495/963
and why do you spell his name in all CAPS anyway? you're thinking of DAVALLR.
Rainbow Yoshi
Posts: 232/496
I like the idea but I dont think ACMLM would even notie he is hardly ever online. Unless I see him post in here I dont think he will even notice this hack.
_-°-_ 4p0h!s _-°-_
Posts: 3/4
Originally posted by Darkflight
Originally posted by Kyouji Craw
Yeah, but you're missing something here - those people were professionals. We're not professionals, and we're not terribly good at working together with any level of synergy.


Says who? look at BMF's hack. look at SMWR. look at MikeyK. LOOK AT LM!!! Who freakin' says we can't be as good as the original designers?


the most OpenSource proggers !are pro's too but their apps easily mess with comercial

btw why !start this project on sf.net?
Schnauzer
Posts: 138/148
Thank you!

I can help with the playability ideas... secrets, quests, etc.
Kasper
Posts: 59/108
Well, this is a good idea. Only I wish that Acmlm would of finished Strange Mario 2 & 3 and Strange Mario World. That would of motivated me to do a team hack for him. Maybe I'll do 1 level if this gets off the ground. Nice idea over all.
Schnauzer
Posts: 122/148
Is the same with our personal projects. They can be bullshit too.

Is just a try.
Alastor the Stylish
Posts: 6458/7620
Yeah, alright, fine, if you want to waste your time on a doomed project like this, go right ahead, but when it falls apart, don't say I didn't warn you =/
Sukasa
Posts: 554/1981
1. That's what I was trying to point out, was the sprite editing. And as for #2, there are a lot of us who actually can, Kyouji. Just needs a little effort to be put in.
Alastor the Stylish
Posts: 6456/7620
1. SMWR had pretty terrible level design. Impressive sprite hacks were all it had going for it.

2. Yeah, but that doesn't mean we'd work well TOGETHER.
Sukasa
Posts: 552/1981
Originally posted by Kyouji Craw
Yeah, but you're missing something here - those people were professionals. We're not professionals, and we're not terribly good at working together with any level of synergy.


Says who? look at BMF's hack. look at SMWR. look at MikeyK. LOOK AT LM!!! Who freakin' says we can't be as good as the original designers?
Kyoufu Kawa
Posts: 1538/2481
Originally posted by Schnauzer

I think the hackers are as good as the original programmers.
I think that highly depends on the skills of any given hacker.

Ofcourse, there's also bad coders, so I guess it all evens out in the end.
Schnauzer
Posts: 118/148
Originally posted by Kyouji Craw
We're not professionals.

That was a loser thinking.

I think the hackers are as good as the original programmers.
Alastor the Stylish
Posts: 6454/7620
Yeah, but you're missing something here - those people were professionals. We're not professionals, and we're not terribly good at working together with any level of synergy.
Sukasa
Posts: 551/1981
Originally posted by MathOnNapkins
Bah. I don't understand your collective negativity towards group hacks. Group hacks are actually easier b/c you don't all have to do everything yourself. They do require more communication, but the payoff is worth it. The only other major drawback is conflict of creativity. You won't have full creative control over the project, it will be distributed, but sometimes that is a good thing, I think.


Definitely. It would also make sense, because you could have specialists working together. In Real ROMs, they didn't have people who singlehandedly level designed, programmed, did GFX, and music. they had many. that's why this idea has credit.
Schnauzer
Posts: 115/148
Originally posted by JaCory
Group hacks don't work simply because everyone has their own views on how things should be done. Once a decision is made that one member doesn't think will turn out right is made that person loses motivation, wich in turn discourages the other members, and the next thing you know the hack is dead.

But the idea is that a small group of six, seven or eight persons work in the hack... each one in different areas of the game. One in the Yoshi's Island based in Metroid another one edit the Forest of illusion based in Kirby, another one works in the Butter Bridge zone based in Mega Man, etc. If you dont want to colaborate, no problem. But if I can join a small group of hackers could be great. Max. 10 persons could be good.

It's just a ACMLM tribute or a SMW Hackers tribute.
MathOnNapkins
Posts: 1821/2189
Bah. I don't understand your collective negativity towards group hacks. Group hacks are actually easier b/c you don't all have to do everything yourself. They do require more communication, but the payoff is worth it. The only other major drawback is conflict of creativity. You won't have full creative control over the project, it will be distributed, but sometimes that is a good thing, I think.
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