Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The Ninji Saga - Released!
  
User name:
Password:
Reply:
 

UserPost
The Kins
Posts: 472/595
The ZIP file has been updated with fixes for many of the problems listed, and some new overworld graphics.

And I apologise for the The End screen, but I can't really properly edit it due to the way the palletes and graphics are set up.
Lordlazer
Posts: 44/66
I like the title screen, but I don't like the hopping noises. I think you could have done better with the Mario ending sequences (kinda weird seeing mario walk into a wall (I can suggest ways to get around those problems if you want)). However, I did like how the story went. I liked how you dragged me along the story feeling like a test subject.

As for making a big version if Ninji? I don't think there is a reason to. I think you could get by by having two hitpoints by making the graphic of small-Ninji as big mario's feet and make it so the head wasn't displayed. The only problem is that you'd need to put something there or make your levels so you had enough space to never crouch, because you wouldn't see where the top of your head was. You could have some sort of halo or something, but that'd (I think) would look weird during crouching. Also maybe change how he looks slightly while he has two hitpoints (in otherwords, big mario). You can maybe add a shield around him or maybe he has a different tint or something. Maybe he wears a hat (LOL).

Though the hack does have it's other problem, however I mainly would like to see a new overworld. That is one thing that disappointed me after all the hype this hack receaved. Anyways, I see potential in this and I look forward to another release.

P.S. There really isn't a point in locking it. If I really wanted to I could use parasyte's program to view it.
Golden Yoshi
Posts: 452/693
I was expecting more from this hack. Although the graphics look pretty good, the levels are way too short and boring, plus the hack overall is too short. It would be better if the levels were longer, and there were more levels. There are also some glitches, such as the sprite the final boss throws, and the graphics of the lava splashes. Overall I wasn't particularly impressed or wowed. The graphics and character change seem promising to use to make a really great hack, but I really didn't see it in this one, sorry.
Shyguy
Posts: 839/1998
Originally posted by Smallhacker
Also, you forgot to change Luigi's name.
How many times have I told him that? V_V
Sukasa
Posts: 538/1981
Trashykins, If you do another, I would recommend that you make the game longer. Good game, BTW.
Smallhacker
Posts: 1594/2273
Also, you forgot to change Luigi's name.
Zerodius
Posts: 1430/2036
Played the hack from start to finish...

OK, on to the review!

=GFX
Overall, I liked the graphics of the hack. The first half of the game has some really good graphics I could say. The graphical quality drops a bit in the two next-to-last stages however... it is even hard sometimes to know if something is a part of the background or foreground since everything is made of only shade of grey.

There's many sprite edits in the hack but they're mostly rips in the first half of the hack... but near the end, you run into the custom ones and believe me, they do look good!

The main character's sprite is (almost) perfect, end of story. My only gripe is that he looks weird when running or holding items but that's my opinion...

As for the glitches... only two glitches in all of the hack... and it was on the castle stage and the final boss. However... there is an exeption. The next-to-last stage (the one with Yoshi) has several glitches. First, Yoshi's head disappear when you run into the Ball'n'chain enemies. Also, if you do not take the time to eliminate all the enemies, some of them will turn invisible!

=GAMEPLAY
I liked the overall design of the levels. They're challenging without being too overwhelming. There is also a good deal of variety and the constant change of theme helps make the hack exciting.

The fact that there's no power-ups means that to clear the game, you must be more careful than in most other hacks... but that's not really a bad thing.

My gripes with the levels is that they're too short in the beginning and that they also lack midway points.

=STORY
An overlooked part in most hacks... but this hack's story is actually good! The only problem I have with the story is that the hero doesn't ever get a name of his own.

I won't spoil the in-game story... but I'll say some comments about the ending.

The ending was quite decent... but the part after the "thank you" screen is severely glitched... not that I care. I'm a bit disappointed about the art for the "The end" screen however. I espected something of the quality of the title screen... and we get a stupid pink pixelated shadow. Well... at least, the credits are amusing.

=OVERALL
+ Sprite edits (both main character & enemies)
+ Level GFX for first half of hack
+ Lots of variety
+ Action-packed
+ Surprisingly good story

- Level GFX for second half of hack
- Glitches in second-to-last level
- Short (8 levels, including the final boss stage and the secret level)
Alastor the Stylish
Posts: 6411/7620
Yeah, there were quite a few places where the camera was positioned far lower than it should've been. Not good.

It was pretty fun, I guess, but something about it was just... I dunno... Lacking. It seemed like it could've been a lot better than it was, I guess. Perhaps this is just because I haven't found the secret level...

The graphics frequently screwed up in Galaxy Zoo West. Sometimes Yoshi's head even disappears.

In Subconian Spy, when a koopa falls in to the lava, it gives off glitched graphics.

Edit: Found the secret level. It was interesting, I guess, but not too good.

So overall, it wasn't so bad, I suppose, but it was far from great.
hhallahh
Posts: 570/607
Had the same problem with Subconian Spy...

Overall, I thought the hack was pretty damn good.

+ Good story
+ Nice new graphics
+ The Ninja sprite was great
+ Level design was pretty good
+ Final boss was amusing
+ I noticed that when the yellow koopas would fall into the lava in one of the levels it'd look like they were exploding. That was awesome.

- Some levels were too linear or short
- No powerups? I realize that a "Super Ninji" would be weird, but... come on. Maybe you could've had an ASM hack so ninji would've stayed small with powerups.
- Short hack
- Also, in one of the levels (the one with the lava) there was a platform that you had to fall off and angle yourself in the right direction without being able to see which way you're supposed to fall.. or else you fall in the lava and die. That's unprofessional.

Also, it should be noted that you can use start+select to keep Yoshi and use him in other levels.. this can cause problems.. for example, you automatically die if you try to fight the final boss with Yoshi.

[Edit]

Just found the secret level. That alone totally makes this the best hack of all time.
Zerodius
Posts: 1429/2036
It's... RELEASED?!?

WOW!

That was quick!... and since I like the hack so much, it's a REALLY good thing!

I'm gonna play the hack from start to finish right now and forget about eating and sleeping for a few nights so I can give you a review as well!

Anyway... off to play the hack!

EDIT:

OK... the game is really good but... well...

As stated earlier, the screen doesn't scroll when you reach the "Subconian Spy" level and you get stuck. As such... the game remains unplayable.

The overworld sprite wasn't edited also...

Becease of these two flaws that were not fixed yet, I'll wait until posting my full review.
Sukasa
Posts: 523/1981
Nice. I'm just booting my other computer so I can play this. Dude, how long did it take you to make this?

EDIT: subconian spy doen's work for me either. Now I can't finish it because there isn't LM on this computer, I think. maybe I should DL it and ix my copy.
The Kins
Posts: 471/595
I'll probably lock this with the next release, so if you want to grab my ExGFX or something, get in now.

I'm thankful for the reaction this has gotten.
Robin
Posts: 27/35
The level "Subconian Spy" doesn't work for me either.
Shame.
Rainbow Yoshi
Posts: 122/496
Ahh the Ninji in the cover looks so cute!
The Sage Of Time
Posts: 29/46
Originally posted by Smallhacker
Just set the FG and BG Int. position to 00. It happens on another level too, BTW.

Since the hack wasn't locked (Yay for that) I just manually did this, and sure enough it worked. Great hack this is, very fun and challenging.
kristopher_pearman
Posts: 80/105
This is really well done but i honesltycant find the secret level, i think i know where it is but i have no idea how to get it
Smallhacker
Posts: 1590/2273
Originally posted by GENERIC STARWARS USERNAME
By the way, anyone find the Secret Level?


Yes. By mistake, though.
Spoiler:
I was running while fast forwarding.
The Kins
Posts: 470/595
Thanks. Until then, here's a quick fix: Do a running jump to the left.

Sorry about the scrolling issues, I never had them. And the Subcon error, well, I forgot
Smallhacker
Posts: 1589/2273
Just set the FG and BG Int. position to 00. It happens on another level too, BTW.
The Kins
Posts: 469/595
Weird that some people are having issues with the start of Subconian Spy. I'll see what I can do.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - The Ninji Saga - Released!


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.