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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld....
  
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HyperLamer
Posts: 4389/8210
I always thought if Mario walked off a path he'd just go straight. Random movements probably mean he's walking on non-path data.
Sukasa
Posts: 521/1981
Originally posted by Smallhacker
By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on?


My best Guess is that Because that never would have happened in the original SMW, they didn't need that, and so when mario isn't on the paths, the CMP / Break sets mess up, and mario just continues erractically through code he shouldn't be going through.
Graviteh
Posts: 114/500
It's possible due to programmer laziness. They probally didn't make it so that mario only faced one direction when he walked those.

I like to think of the paths as guiderails. When you walk off a path you keep walking indefinitely until you start walking on another path, then follow that one.

I wish it was as easy as that.
Smallhacker
Posts: 1581/2273
By the way... Have anyone ever managed to understand the appearently random movements Mario makes if there's no path to walk on?
Keikonium
Posts: 1221/-2459
Oh those paths. Now I feel stupid. They can be used without ASM, but they usually dont work as planned. In an overworld I created a while ago, I had conflict with paths crossing each other. Here is what I did:


Mario Went down here
.........|.........
.........v........
\\\\\\\\| |\\\\\\\\\
\\\\\\\\| |\\\\\\\\\\
========== <----- Another path
\\\\\\\\| |\\\\\\\\\
\\\\\\\\| |\\\\\\\\\\
.........^...........
.........|...........
And ended here


I found that as long as mario has a path to walk on (even if its not the same direction as he is going), he will still go onto the other path thats on the other side. It worked for me in the top right cornor of the main map.

Also, like the "hard coded" path in Choco Island, if you go in a half circle anywhere on the main map, then have the paths stop, mario will continue in the same path as choco islands pipe path one. I attepted to use this, but it was to unreliable. Sometimes it would send me into a circle where I would stop moving.

And a program for editing these would be pretty cool.
Smallhacker
Posts: 1580/2273
If you'd ask me, I'd bet on the last choice.
BMF98567
Posts: 856/1261
I wonder...how "hard-coded" are these paths, anyway? Is the data mixed with ASM code in fixed locations and thus difficult to change without code modifications (the "true" definition of hard-coded), or is it located in a small, easily-editable secondary table somewhere?
Smallhacker
Posts: 1577/2273
Due to borendom, here's a list of the hardcoded paths I know about.

Donut Plains 1 - Donut Plains 2 (Possibly due to the yellow switch being too close)
Chocolate Island 2 - Pipe (Paths crossing each other)
Chocolate Island 3 - Chocolate Island 4 (Paths crossing each other)
Front Door - Star (The lava uses Layer 1 too)
Forest of Illusion 4 - Forest of Illusion 2 (Paths crossing each other)
Lordlazer
Posts: 43/66
If I remember correctly, I didn't mention them because the average user isn't able to do anything with them (as far as I know). It requires ASM (you already noted). I plan on having an ASM tutorial that goes along with SMW. If that day comes then I will explain the hard-coded path.

Edit: If you want that info in there suggest what you would like it to say and where. Otherwise like I said above.
Graviteh
Posts: 96/500
such as the beginning of the game when you walk straight up to yoshi's house?
Sukasa
Posts: 518/1981
If you've played the original SMW, then have alook at some of the Layer one tiles. Do you notice that some of the paths mario can walk are not there? Those are default paths, because they are harcoded because otherwise they would have been impossible.
Graviteh
Posts: 94/500
Yay, I'm right for once! Anyhow, can you show us some examples of these hard coded paths? I've never really experienced these things.
Smallhacker
Posts: 1572/2273
GRAVITEH is right, Keikonium is wrong.
Graviteh
Posts: 92/500
Oh, I thought he meant paths that can only be edited in ASM
Keikonium
Posts: 1219/-2459
Hard coded paths are the green and blue, land and water tiles you use to show mario which way to go. They are layer 1 I think. But maby layer 2.
Graviteh
Posts: 91/500
what are the hardcoded paths?
Smallhacker
Posts: 1567/2273
Waitaminute... How come that the tutorial says nothing about the hardcoded paths?
Graviteh
Posts: 89/500
Be aware that the overworld editor in LM might screw things up often. It sure has for me. Save often
lags_80
Posts: 5/102
ohhh, thanks for your help, i'm gonna download the OverWorld tutorial...
ExKeeper
Posts: 284/512
oh, and one more helpful thing, you can read the help file in LM
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