User | Post |
Sukasa
Posts: 519/1981 |
OK, thanks. I looked back through all the pages, and found a good set of routines. thank you. |
HyperLamer
Posts: 4368/8210 |
Pretty sure it's in the ROM address thread. |
Sukasa
Posts: 510/1981 |
OK, because I need to have a brick that explodes when it is touched by a certain sprite that I am programming. does anyone know of a routine that can do what I would like, just like the routine that Fu's SMB3 blocks call? |
Xkeeper 2.0
Posts: 448/1091 |
Ah, I see. Though, I think that could work just as well from what Darkflight is doing. |
Alastor the Stylish
Posts: 6347/7620 |
Originally posted by skateboarder11 I remember Kyouji having done something like this... try asking him.
I never did that. That block was just the sensetive brick set to 12F instead of 130 so it hurt you as it broke if you hit it from above or below, or if you ran at it. |
Sukasa
Posts: 507/1981 |
OK, thanks because I would like to be able to add some explosions to a couple of blocks I am putting together for my final boss fight using map16++ and some extra coding on the side. |
Xkeeper 2.0
Posts: 431/1091 |
I remember Kyouji having done something like this... try asking him. |
Sukasa
Posts: 504/1981 |
Hey! Does anyone know how to make a custom block explode? I know Fu did it in hios custom blocks, but I can't figure out how to, because I used block tool and the JSL was erased, so I can't trace it. |