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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Checking Custom-Made Levels Question
  
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Sketchie
Posts: 262/356
Originally posted by Pikachu025
Firtsly, Chomps are those chained black creatures, those thing you use are Munchers.
Secondly:
Originally posted by Sketchie

What would be in this ? block that's surrounded by coins?

I know! I know! It's a invisible unpassable block!!!
Seriously, don't put coins over ?-Blocks.


Glyph has corrected me with the Chomper/Muncher thing, and I have the level name changed to Muncher Valley.

Yeah, but if you collect the coin on the top of the ? block and then punch it underbeath, you can get on top of the ? block without any "invisible" blocks blocking the way, but yeah, I've already removed it anyway.

Originally posted by peter_ac
Hold the stupid ass comments, Pikachu025.

hey Sketchie, i'll help you out with the GFX if you want some nice looking rips.


Yeah, that would be nice. I need all the help I can get.
XPeter
Posts: 419/963
Hold the stupid ass comments, Pikachu025. hey Sketchie, i'll help you out with the GFX if you want some nice looking rips.
Pikachu025
Posts: 50/96
Firtsly, Chomps are those chained black creatures, those thing you use are Munchers.
Secondly:
Originally posted by Sketchie

What would be in this ? block that's surrounded by coins?

I know! I know! It's a invisible unpassable block!!!
Seriously, don't put coins over ?-Blocks.
Time Rebellion
Posts: 5/15
You want me to make your OW? I NEED WORK!
Alastor the Stylish
Posts: 6139/7620
I agree with Glyph about the paratroopa scroll or else he won't appear thing. I'll have to steal that for a secret exit.

Sketchie: Make sure it's open to page 10 or above. Those are the background pages. Remember, you can only have things from one page in the background...
Sketchie
Posts: 238/356
Does anyone know how to edit the background? I've gone to Editors > Background Tile Editor Map Window... and the background appears. I can remove or move things, but I can't add things. I've even opened the 16x16 tile editor window, but even that didn't help. I've tried dragging the tiles into the Background window, but that didn't work.

Am I missing something? And yes, I did check the FAQ in LM, but it didn't really help me.

And thanks for the feedback.
||bass
Posts: 336/817
It kind of bothers me how everyone is upset about the "same 'ol palettes". Seriously people, since when was a game all about the set of colors it uses? Cmon....

I, for one, think that if the level design is origional and thoughtful then that's the main plus. Anything else is just frosting on the cake.
XPeter
Posts: 411/963
Looks great Sketchie! well done!
Glyph Phoenix
Posts: 224/745
Meh. You need to come up with some fresh, new ideas. Or swipe some good ideas from someone else. Because the only thing I've seen so far that was interesting in this hack is the way you have to scroll the screen in order to jump on the red koopa troopa. I don't remember anyone doing that before, But then again, I'd probably just take a flying jump on the munchers anyway... (They're called munchers, not chompers, BTW)

I also say change your pallete. Mix it up.
Sketchie
Posts: 237/356
Whoo-hoo, I fixed it! Thanks Craw!



It's always nice to learn new things.
Alastor the Stylish
Posts: 6135/7620
Originally posted by Sketchie


Does anyone know how to fix that palatte error in the screenshot?
Hmmm. I'm guessing you're using the wrong tiles in the background there, perhaps because the "right" tiles don't exist. You'd have to make an ExGFX file out of that background file and add new tiles to it which are correct for that in order to fix it. This of course assumes that you changed the background, though - I think you have, but I'm not sure. If you haven't, enable custom palette, go to the palette editor, and, um, fix it
Sketchie
Posts: 236/356


Does anyone know how to fix that palatte error in the screenshot?
Lordlazer
Posts: 27/66
Also, I don't know if you intended this, but aside from avoiding those plants are you going to make us (if we mess up) avoid falling into the pit? You don't have any ground blocking you from running off the side...to me it looks odd, but I give everything (almost ) at chance. I'm not complaining about the challenge really...it only looks odd to me. Though, if you intended that, ignore me. Remember, it is your hack and if that's how you want it you do it.
Sketchie
Posts: 235/356
Originally posted by Golden Yoshi
Originally posted by Sketchie
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.


I understand you're just starting out. Maybe I should've given a suggestion...

You're level design does not look bad, nothing in particular that amazes me about it, but I don't know for sure since I haven't played it. Basically, we've all seen that same YI1 level over and over again, the same ol' BG, the same ol' tileset, the same ol' palettes. It's quite simple to change around the tilesets/BG's etc. All these options are under the "Level" menu, so you should just mess around with these until you find a good mix of stuff that looks good to you.


Oooooh... thanks for the advice. I'll play around with the palette thing. This is just going to make my hack better.

And yes, I know using the same ol' same ol' palattes are just so incredibly boring. I've learned a lot of what to do and what not to do in hacks from just playing their hacks and reading others' opinions about it.

...judging of which, there's those annoying brown ground poking out the corners of some platforms in the screenshots. I gotta fix that.
Lordlazer
Posts: 25/66
I agree, I'd have to see more before making a complete judgement. Don't take what they said about repatition to heart. Depending on what you do I don't see a problem with doing something twice in a level as long as it feels different...I hope that made sense. You've heard of the phrase, three is the perfect number? Well...heh...don't use that...bad analogy. Anyways, I like those plants and I like hopping on koopas while in the air so that's a plus for me. However make sure when you play it others can beat it without savestates...I should know. LOL In my hack a lot of people say it is too hard (don't worry I've made it easier and it's not dead...I've just not updated about it latly ).
Golden Yoshi
Posts: 439/693
Originally posted by Sketchie
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.


I understand you're just starting out. Maybe I should've given a suggestion...

You're level design does not look bad, nothing in particular that amazes me about it, but I don't know for sure since I haven't played it. Basically, we've all seen that same YI1 level over and over again, the same ol' BG, the same ol' tileset, the same ol' palettes. It's quite simple to change around the tilesets/BG's etc. All these options are under the "Level" menu, so you should just mess around with these until you find a good mix of stuff that looks good to you.
Juggling Joker
Posts: 775/1033
I hate to agree with such grim outlooks, but the level design does look a bit uninspired. A definite plus, however, is that you obviously understand how to use all the objects without making them look like total crap. Just work a bit on varying things a little. I would want to play it before I made such a complete judgment, because I have problems taking screenshots that do my sets justice and it's very likely someone else has the same problem.
Sketchie
Posts: 234/356
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.
Golden Yoshi
Posts: 438/693
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.
Alastor the Stylish
Posts: 6132/7620
It seems sparse and repetitive.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Checking Custom-Made Levels Question


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