Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Duper Mario World! [Demo, Screenshots]
  
User name:
Password:
Reply:
 

UserPost
Glyph Phoenix
Posts: 238/745
That has got to be one of the funniest damn things I've read, Kyouji...
Alastor the Stylish
Posts: 6178/7620
Glyph: Turn around and do long jumps backwards up the stairs.

Graviteh: No.
Graviteh
Posts: 32/500
is that Do not enter level beatable?
Glyph Phoenix
Posts: 232/745
A year and a half? Aw, that sucks. I was hoping that since this hack didn't involve too many ExGFX and custom blocks and such that it'd go a lot faster. Waiting for hacks is like running towards a door that keeps going further and further back... Forever.

Y'know, like in that one... thing... with the door...

You all know what I'm saying.
TheCube
Posts: 44/82
Hey, thanks for all the feedback.

Originally posted by smwedit
you should change the level names, I noticed one was still called donut plains in one of the screens


Actually, that's just in the screenshot. I use Yoshi's House to test levels I'm making because I keep screwing up my saved games by changing the overworld. So I just point that level to whatever level I'm making. Just a bit of an oversight on my part. It should say "Quick Koopa's House" in the actual game.

Originally posted by Glyph Phoenix
Jumbled graphics? Cursing? The only time I found either was the poorly designed wall in Frigid Fortress and the "those damned kids" remark in P-Switch Run (or whatever it's called...). And I didn't find either one terribly annoying..


Er, damn. Didn't know the Frigid Fortress wall was broken. I just opened up the hack and realized I somehow managed to remove the teleport block. You're supposed to run right past that wall into the next section of the level. I'll fix that.

Originally posted by Glyph Phoenix
Seriously, though. Frigid Fortress. Fix it. And tone down the difficulty. Like, add a speed block or something. And make the background pipes darker. Even though they're already dark, They still look so damn close to regular pipes...


Ah, yeah, I thought I only had trouble with it because I suck at SMW. (Yeah, I know, it's sad.) I'll tone down the difficulty on that bit. I'll darken the pipes as well.

Originally posted by Kyouji Craw
I haven't finished it yet - this is longer than I expected - but in Glacial Ascent, if you take the low road and use the pipe, when you re-enter the level, the background is off.


Oops. I'll fix that.

Originally posted by Kyouji Craw
Completed every level. Like I said, it's fun at the start, but it gets less fun the farther you go.


Actually, that's the problem I've been running into. I've kinda run out of level ideas, so I've put the hack on hold until some magical inspiration fairy beats me on the head with her Stick o' Level Ideas. I'll eventually release some kind of finished hack, and it'll have fun levels. Just don't expect it until about 2013.

Originally posted by Moda
FRIGID ASCENT!!!!!! That's what I was talking about!


You mean...that's the one with the jumbled graphics? Because there is no Frigid Ascent, which would explain a lot.

I assume you meant Frigid Fortress, though. Honestly, I don't see any jumbled graphics. Just a stupid mistake that prevents you from finishing the level. (Oops.) You'll have to clarify, I guess.

If you meant Glacial Ascent, then I have no idea what you're talking about.

Originally posted by R2H2
Nice page tite but you need to change the image tags. You want Title, not Alt; IE showing the Alt text is just Microsoft stupidity.


I wondered why that wasn't showing in Firefox... Thanks.

Anyway, thanks again for all the feedback. I hate to admit it, but it's actually inspired me to work on the hack again. I'm gonna revamp some of the later levels to try and make them less sucky (and less difficult), and I'll probly release another demo after I get a couple more worlds done. Don't expect it anytime soon, though; it took me a year and a half to get this far.
HyperLamer
Posts: 4288/8210
Nice page tite but you need to change the image tags. You want Title, not Alt; IE showing the Alt text is just Microsoft stupidity.
Shyguy
Posts: 741/1998
I like it a lot.



(I definately need to say that more)

FRIGID ASCENT!!!!!! That's what I was talking about!
Alastor the Stylish
Posts: 6151/7620
Alright. I don't play demo hacks unless I really expect something awesome from it. DisruptiveIdiot generally knows what he's talking about, so I decided to get this on account of he generally knows what he's talking about.

Okay.

I haven't finished it yet - this is longer than I expected - but in Glacial Ascent, if you take the low road and use the pipe, when you re-enter the level, the background is off.

Anyway, with how things are so far, it's pretty good, but ehm... While the level design is fun at the start, it slowly gets less and less fun. It also should not get quite so difficult quite so quickly.

Edit: Completed every level. Like I said, it's fun at the start, but it gets less fun the farther you go.
Glyph Phoenix
Posts: 229/745
Jumbled graphics? Cursing? The only time I found either was the poorly designed wall in Frigid Fortress and the "those damned kids" remark in P-Switch Run (or whatever it's called...). And I didn't find either one terribly annoying.

But from what I played, excellent. Your level design doesn't seem to use any terribly new tricks, but I found the hack well designed and the graphics that you did change fit the game well and added a little originality. I actually had a reason to find all 5 dragon coins in one level, and with just a little twist like that and streamlined level design you've got a neat little hack going here. Things like the ice blocks and palm trees fit your level design nicely.

Seriously, though. Frigid Fortress. Fix it. And tone down the difficulty. Like, add a speed block or something. And make the background pipes darker. Even though they're already dark, They still look so damn close to regular pipes...
Shyguy
Posts: 736/1998
You cussed in one of your info boxes. That took the Mario out of me for a bit. Also, there were some jumbledy graphics in one area, I don't remember.
ExKeeper
Posts: 230/512
you should change the level names, I noticed one was still called donut plains in one of the screens
DisruptiveIdiot
Posts: 78/147
Oh man, this hack rocks on so many levels it registered 9.6 on the richter scale.

Seriously, this hack has the best style and level design I've seen to date. The tricks are innovating and the secrets are clever but no maliciously planted. Keep up the awesome work!
TheCube
Posts: 43/82
Nope, this is my only hack. Well, to be more specific, my only released hack. I made a 5 or 6 level SMB3 hack, but I never sent it to anyone and have since lost it.

So, in short, no.
ExKeeper
Posts: 223/512
I think I've seen something like this before, oh wait! are you the author of super duper mario brothers?
TheCube
Posts: 42/82
Eh, damnit. I'm sure I made some stupid mistake, lemme test the patch. I'll make a new one if it doesn't work, and if it does, I'll just get all confused and stuff and make a new patch anyway.

EDIT: I'm an idiot. I did it BACKWARDS. If you ever want to turn my hack into normal SMW, use that patch, but for all you normal people, I re-uploaded it. Just re-download that file and it should work. Sorry about that.
Sukasa
Posts: 471/1981
Originally posted by Moda
Your patch plays out like the normal Super Mario World... It looks like it hasn't been edited...


TheCube, did you make the IPS correctly? it didn't work for me either.
Alastor the Stylish
Posts: 6129/7620
Not to mention, not everyone wants to use his GFX. I personally hate them, on account of... Style issues... I can't imagine why he'd keep saying that, especially to people who clearly, um, don't care.
Xkeeper 2.0
Posts: 388/1091
Originally posted by smwedit
if you want, you can use some of my GFX


psst... smwedit, you don't haveto post that in every thread for someone's hack

Nice shots. I remember playing a demo of this, and it being awesome
ExKeeper
Posts: 214/512
if you want, you can use some of my GFX
DisruptiveIdiot
Posts: 77/147
Moda is correct, the IPS does nothing to the rom.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Duper Mario World! [Demo, Screenshots]


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.056 seconds.