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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Problems with importing levels [Issue]
  
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Juggling Joker
Posts: 49/1033
I didn't even think to look for an export for the bypass list. Thanks a bundle!

In case anyone else was unaware, it's under File, Graphics, Export/Import Bypass List.
Mario Mario
Posts: 7/14
Old bypass lists are not exported with the level. They must be exported separately.
The new method (Super ExGFX Bypass) saves the bypass information... stuff as part of the level, so it is exported with the level.
Just always remember to export the bypass list in case you have levels that use the old method and you should never have a problem.
Juggling Joker
Posts: 48/1033
Some of the levels imported just fine. I'll check which bypasses the problem levels were using, and get back to you.

EDIT: I think I've discovered the problem. It looks like I was using the old bypass, which as you probably know, has the Custom List Index. Apparently, exporting the level doesn't export the list, but it does remember which number it should be reading from. Since there is nothing there, it just puts 00 into everything. Now I can avoid it, but it would be nice if Fu addressed this in the help file (if he hasn't already) or possibly fix it in a later version (if there IS a later version).
Alaric
Posts: 9/72
Did this happen to all the levels [with bypasses]? I've had no problem with Exporting and Importing into a clean ROM [Yeah, I did the same thing.. cut down my IPS by 100k], but i only had Two levels.. Both using ExGFX.. Heh..
It just doesn't like you .
Juggling Joker
Posts: 47/1033
I was busy chugging along, exporting levels to file, and importing than back to a clean file to cut down on unnecessary clutter in the ROM. Unfortunately, sometimes when I import a level, the graphics files are all screwed up. Specifically, every single GFX file was GFX00. It reverted to the GFX files that the previous level (the one being replaced by the import process) when I opened up a GFX dialogue box and pressed OK. I believe it has something to do with ExGFX bypassing, both Super and the old version. I don't know exactly what is causing it, but any insight into why this happens and how I can avoid it would be beneficial. I'll try to recreate it if you ask me to.
Acmlm's Board - I2 Archive - Super Mario World hacking - Problems with importing levels [Issue]


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