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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Making ExGFX, but need help
  
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Alastor the Stylish
Posts: 5935/7620
...

Okay.

Originally posted by RYjet911
How do I make the map16 files?


Open Lunar Magic, and on the toolbar, click on the question block icon. Press up and down to flip through pages. Then do what peter_ac said.

Originally posted by RYjet911
how do I set a certain block to act as a single coin block etc?


Look through and find the thing you want, and get its hex number - it'll say in the lower left of the 16x16 Tile Map Editor. Your example, coin, is 2B. Then go and open another tile and edit its attributes, like peter_ac said. At the bottom, it says "make this tile behave like tile number:" and put what you want in it - your example is coin, so put in 2B to make it act like a coin. Hit OK and right click where you want it.
Teundusia
Posts: 239/760
Originally posted by peter_ac
Originally posted by RYjet911
How do I make the map16 files?


You have to open a map16 page, and left click on a tile, then edit it's attributes(it's 8x8 GFX), then press okay, and right click on any tile in the Map16 Page to paste the tile to that place.

Originally posted by RYjet911
how do I set a certain block to act as a single coin block etc?


find the coin in the map16 page, and get it's hex location, i think the coin is 1D or somethin like that. then open another tile, and edit its attributes. then you'll see ''make block act like'' and enter the coins map16 number.


erm... how do I do that stuff? I am a bit of a newb hacker still
XPeter
Posts: 361/963
Originally posted by RYjet911
How do I make the map16 files?


You have to open a map16 page, and left click on a tile, then edit it's attributes(it's 8x8 GFX), then press okay, and right click on any tile in the Map16 Page to paste the tile to that place.

Originally posted by RYjet911
how do I set a certain block to act as a single coin block etc?


find the coin in the map16 page, and get it's hex location, i think the coin is 1D or somethin like that. then open another tile, and edit its attributes. then you'll see ''make block act like'' and enter the coins map16 number.
Teundusia
Posts: 237/760
I'm currently making some ExGFX but there is a couple of things that baffle me. How do I make the map16 files and how do I set a certain block to act as a single coin block etc?
Acmlm's Board - I2 Archive - Super Mario World hacking - Making ExGFX, but need help


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