Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A Real LM bug, custom Palette anims. related
  
User name:
Password:
Reply:
 

UserPost
FuSoYa
Posts: 183/255
Parasyte: Can't duplicate it. Are you sure you weren't just accidently copying a currently selected tile in the overworld? Hold down control to force pasting from a tile selector regardless of what you have selected in the overworld.

HH: It doesn't appear to do anything in non-layer 2 levels, from what I can tell. Seems entirely harmless.
HyperLamer
Posts: 4231/8210
And then there's this awesome Windows feature. Harmless in of itself (except that it might be possible to muck things up on a non-layer-2 level ) but there could be other places where this bug could cause problems.

Jeez, at this rate we'll have found enough tiny little bugs to warrant a new release alongside the Playstation 12.
Parasyte
Posts: 454/514
Another you can add to the list is the bug related to selecting palettes in the 8x8 tile selector for OverWorld editor. When you change the palette, it will not take effect until manually select another tile, then reselect the original.
By this, I mean that if you open the Tile Selector, select a tile, then change the palette with Home/End, you will find that placing that tile on the OverWorld will use the original palette. Further, clicking on the tile in the Tile Selector once again, with the new palette will still not adjust the palette when placing the tile on the OverWorld. In order to work around it, a completely different tile must be selected, then the original tile may be selected. At this point, the editor will finally manage to place the tile with the properly selected palette.

This annoyance had me going insane as I was trying to get the OverWorld edited, just a few days ago. If anything, it only reinforced my opinion about how badly the entire editor is designed. But that's just my opinion.
FuSoYa
Posts: 182/255
That one is a little more significant. Thanks!

That only makes about 2 reported bugs that are significant enough to think about though (the other is the save button not being enabled on importing a custom palette, first reported by JJ). Barring any critical bugs turning up, at this rate a new bug fix release could probably be justified in another 3-5 years.
Smallhacker
Posts: 1522/2273
Here's another bug, related to custom animations. Choosing "Three 8x8s: line" animates four tiles.
Sukasa
Posts: 447/1981
all right. I was just trying to see where I could go with this. Meh.
FuSoYa
Posts: 181/255
Originally posted by Darkflight
If you select then close the palette editor, the custom animations disappear until you advance the frame one.


Thanks, but that's pretty minor... If it's really a problem, you can avoid it by hitting ok instead of cancel or the close button.
DisruptiveIdiot
Posts: 71/147
If he allowed a mode where you can manipulate both layer 1 and the sprite layer at the same time I'd be a happier panda than possible But that's just a minor thing, I'm perfectly happy with what he's done. He's one of the greatest when it comes to my list of online dudes.
Sokarhacd
Posts: 1168/1757
Yeah, I agree, I dont see really what else he could add....maybe someday, he will release the source for it, and people who want new features can do it theirselves...but that wont be for awhile, if ever.
Juggling Joker
Posts: 760/1033
Indeed, Parasyte. To be honest, I can't even think of any significant new features Fu could even add. Everything else that you would conceivably want to edit in SMW already has a program to edit it or is not sufficiently understood to even make an editor.
Parasyte
Posts: 448/514
What? A feature request diguised as a bug report? Odd way to go about doing things.
Sukasa
Posts: 445/1981
Hey!

I found a bug in LM 1.62: When you have a level with a custom palette, and also have a custom palette entry, If you select then close the palette editor, the custom animations disappear until you advance the frame one.

I know it's small, but if you fix it Fu, could you maybe add something... else? as a nice gesture?...
Acmlm's Board - I2 Archive - Super Mario World hacking - A Real LM bug, custom Palette anims. related


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.004 seconds.