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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Alms for the NeoPhite
  
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XDelusion
Posts: 21/21
Screw that, I'm not learning Assembly.
blackhole89
Posts: 75/971
@Gandalf: 65816 isn't the version. It's the processor's number. (like modern windows programs are in 80386 resp. 486, 586 assembly). If you take it that exact, it's 65c816, 'cause the SNES has a CMOS - not TTL - version of the processor.

GreetZ
Blacky.
Surlent
Posts: 125/1077
Some questions about assembly languages in general are located here:
http://www2.dgsys.com/~raymoon/faq/gen1.html#1

It is an efficient way to modify a game for ROM hacker, also a low-level but very close language. It is a long and tedious process to learn it, but someone who knows about ASM 65816 for example (the version to code and corrupt SNES data) can do nearly everything he likes
XDelusion
Posts: 20/21
What is ASM, is that a script?

Please share your findings.
Smallhacker
Posts: 81/2273
Originally posted by Kyouji "Kagami" Craw
Seriously, I've gotten it working (more or less) It's just that I can't get the pipe sound to play on entry/exit.


Don't you know how to activate sounds or don't you know how to make sure that it's only played when you enter/leave the pipe?
Alastor the Stylish
Posts: 334/7620
Originally posted by cpubasic13
You mean the same-screen pipes? It is possible, but it requires some ASM hacking. So far it seems only FuSoYa has successfully done it.


I'm working on it

Seriously, I've gotten it working (more or less) It's just that I can't get the pipe sound to play on entry/exit.
cpubasic13
Posts: 173/1346
Originally posted by XDelusion
So Mario World is not like Mario 3 in that I can jump in a tube and slide out the bottome?
That's what I was going for actually.


You mean the same-screen pipes? It is possible, but it requires some ASM hacking. So far it seems only FuSoYa has successfully done it.
XDelusion
Posts: 19/21
So Mario World is not like Mario 3 in that I can jump in a tube and slide out the bottome?
That's what I was going for actually.
asdf
Posts: 7/303
Rather what happens is I set the exit 0A Stage 105, and when I enter the pipe, it just flashes the screen and starts me at the beginning of the stage again.

You need to set the exit to another level, not 105. It's just telling you what you told it to do: Exit to level 105, which is your first level.
Surlent
Posts: 120/1077
Originally posted by XDelusion
Where is the screen exit window?

You need to enable the setting "Show Screen Exits" in the "Edit" menu item, then every screen is outlined and shows the screen number in the top left corner.
My Beginners' FAQ is lost ... if I still had a backup I would have posted it again. Some people added neat information in there too
XDelusion
Posts: 18/21
Where is the screen exit window?
Smallhacker
Posts: 80/2273
Did you check the "Use the above number as Secondary Entrance" box and entered the Secondary Entrance number in the Screen Exit window?
XDelusion
Posts: 17/21
Ok, in the first level which is oddly level 105, I set up a pipe with exit enabled on screen 0A.
I then set a pipe under it which I expected to be able to drop out of or what ever. Rather what happens is I set the exit 0A Stage 105, and when I enter the pipe, it just flashes the screen and starts me at the beginning of the stage again.

Juggling Joker
Posts: 50/1033
I've been meaning to make a Tutorial on how to draw your own ExGFX, but I haven't gotten around to it, yet. If I have time, I still might.
Alastor the Stylish
Posts: 282/7620
Because it'd be boring.
Knuckles T15X
Posts: 24/134
*Knuckles T15X gets one of them idea lightbulbs over the head
Now how did that get there? Oh, right, I gots an idea.
Why don't we all write up easy-to-use guides and tutorials for Lunar Magic, and make something like "Lunar Magic for Dummies"?
Smallhacker
Posts: 69/2273
Ok... In order to decide the pipe destination:

First, press on the blue door in the toolbar. You will see the different screens of the level. There are only ONE destination for each screen (every pipe/door in the same screen will take Mario to the same destination).

Next, click on the yellow door with a + and a -. In the drop down menu, choose the screen that you want to set the destination for (a.k.a. the screen the door/pipe is on). In the box, enter the number of the level you want the door/pipe(s) on the screen to go to. Make sure that the Secondary Entrance is UNCHECKED. Press OK. In order to delete a screen exit, choose the screen from the list again and click on the delete button.

SECONDARY ENTRANCES

Click on the yellow door icon with the number 2 on the toolbar. Choose an empty entrance from the top drop down menu. Remember the number you pick. Choose the level number it should lead to, the screen number you should enter on, and choose the X/Y position like you do in the normal entrance window. Press OK. Open the screen exit window. Choose a screen and enter the number you picked on the drop down menu at the top of the secondary entrance window to the box. Make sure that you check the Secondary Entrance box. Press OK.

Hope that helps.
XDelusion
Posts: 15/21
Ok, I set the Pipes with an Exit, then I ran a check and it says it needs a destination set or what ever, otherwise you end up stuck in that bonus game.
What I'd like to do rather than goto a bonus game is have the pipe drop mario out of the bottom to a lower section of the stage. I think I see where you are supposed to set that up (Add modify Screen Exits), and I know how to see what screen I am on, but beyond that I have NO idea how you set up the level destination or secondary exit.


Also I am still not understanding how to posistion Mario.

EDIT: Figured out Mario Posistioning.
Alastor the Stylish
Posts: 272/7620
3. ... Yeah... I have no idea why that would be the only thing that changes.

4. Simply place an exit-enabled pipe down instead of a regular one. It's right below the non-exit enabled pipe in the add objects window.

7. On the overworld map: go into sprite editor mode, drag and drop.
In level: Open the Modify Main and Secondary Entrance Dialog (it's icon is the door with a 1 on it). Mess around with the X and Y parts.

8. Open the Change Properties in Header dialog (mario icon) and change Layer 1 (FG) Vertical Scrolling to "Vertical Scroll at Will".
Brandon
Posts: 1/21

As for the pipes being different colors...

The only part that changes color is the part with the opening at the top. So basically if I want a very tall pipe, it will be green all the way until the top, then it is yellow or what ever and clashes.

You can use the map 16 editor to change the palette the pipe uses.


As for Question #4.: How do I make I pipe I can go down? And then How do I make a pipe I can go up?

Use the "Exit-Enabled" pipes.


How come sometimes the screen does not scroll up when mario walks up a large hill?

Make sure under level header that the vertical scroll option is set.
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