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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss Battle
  
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asdf
Posts: 216/303
I remember there being a trick a while back where you could use Reznor in a regular level, the only three quirks being that the log section is not there (just like in the enemy credits in the ending), that they spit regular fireballs (but still function normally) and the "disappearing bridge" causes a little havoc if you have walkable tiles at the point it should be at. Other than that, it's perfect.
Zerodius
Posts: 1330/2036
Change the level type or something like that (don't remember exactely becease I didn't used Lunar Magic in a long time...).

Prepare for uber-glitchness however.

You cannot change the boss battles much using Lunar Magic unfortunately. All you can do is add sprite generators.

Don't forget to change the level type back to what it was!

NOTE: The Big Boo boss, Lemmy, and Wendy fights are fully editable on another hand. You can also create your own "boss battles" if you're clever... and you don't need ASM for that!... altought ASM is a good extra.
Juggling Joker
Posts: 750/1033
You don't. =P The only boss levels you can see are Lemmy and Wendy's stages, and that's cuz they're just normal old pipes over lava. Everything else is unedittable in Lunar Magic.
Rainbow Yoshi
Posts: 92/496
How can I make it so Lunar Magic renders the Boss Levels?
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss Battle


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