User | Post |
Xenesis Xenon
Posts: 4/44 |
Ah, thank you! |
Alastor the Stylish
Posts: 5896/7620 |
Actually, it's the secret exit that causes it, not the regular exit. So, event 25. And there's a destructible castle event on 25. I don't know why this is triggering that castle to be destroyed, but I tested it and if you change the one triggered on 25 to an event that's not triggered by anything, the castle won't get blown up except by event 2. |
Xenesis Xenon
Posts: 3/44 |
No, I use Snes9X mac, strangely enough. (I'm emulating windows, to do the editing, or using my brother's PC).
Edit: Found somewhere to put it: http://venus.walagata.com/w/xenesis/XENSHACK.zip
The levels aren't done at all, I've just added exits to most of them to test paths and the map and the like. |
Alastor the Stylish
Posts: 5893/7620 |
Oh, that gives me an idea. Is there an IPS patch with the same name as your hack, and are you using ZSNES? If so, the problem is that ZSNES is automatically loading the IPS patch on to your ROM when it opens it, thus screwing parts of it up, possibly one of them being destroy tile settings. If this is the problem, just rename/move/delete the patch and it'll stop happening. |
Xenesis Xenon
Posts: 2/44 |
Hmm, I've created an IPS patch of what I've created so far. Is there somewhere I can temporarily put it? |
Alastor the Stylish
Posts: 5892/7620 |
Hmmm. It's difficult to tell the problem for that alone. All I can really say is that perhaps you wrote something down incorrectly. |
Xenesis Xenon
Posts: 1/44 |
Hi all, I'm just a newbie here making a hack for my own amusement, in Lunar Magic.
Now I've got this strange problem. I've got a fortress on the Yoshi's Island submap. It's Level 1D, Appears on Event 1, and Gives event 2 when finished. It has a destroy tile event, and is destroyed on event 2. No other destroy events do event 2.
However, when I finish Level 109, in the Special world Submap, through a regular exit, it destroys the fortress, even though when finished it gives event 24.
Any help? |