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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Adding more overworlds and submaps
  
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Sukasa
Posts: 429/1981
Well, Looks like you are gonna be a good SMW hacker when you get better. Good attittude! I have two types of classifications for newer hackers;

noob: Someone who doesn't make an effort and asks dumb questions, as well as being stupid towards people, and

newbie: someone who doesn't know something but is determined to learn it come hell or high water, and asks smart questions. You are a newbie, which is good, so keep it up!
cowsruleusall
Posts: 16/50
What? The FuSoYa honors me with a response!? [brain swells]. Must...learn...ASM...if...FuSoYa...says...possible...[brain explodes]. But seriously, thanks for the information. I've wanted to do this since I first played Super Mario World on the SNES in 1994 (I was really young), and I don't care how long it takes to learn ASM or how hard it is to learn ASM, but I will do this so help me God.
FuSoYa
Posts: 179/255
I know everything's pretty much possible with ASM

Not quite. Still haven't worked out a way to make it cook me breakfast without extensive hardware modifications to my kitchen.

Is it possible, through ASM, to add more overworlds and submaps?

I would imagine so, but the modifications and time involved are difficult to estimate... would need a new editor for it too.

would it be possible to increase the maximum limit for pipes and stars,

Yes... not too difficult, that one.
Juggling Joker
Posts: 739/1033
Adding new overworlds is probably (key word) just a simple matter of altering the overworld load routine to allow for some additional pointers, and of course actually adding new overworlds to the rom (possibly assembled directly in hex, or not). I have no idea how simple this actually is, but with some work, it would probably be doable.
Keikonium
Posts: 1158/-2459
I posted this same question when I was new here, and the answer I got was Yes. However, you need ASM to do it. Also, it wouldn't show up in LM so you would need to assemble everything in hex or something like that.

I have no clue how to do any of this, but yes it is possible for sure. I dont know about the pipes/stars, but I would think that would be ALOT easier then making new overworlds!

So I think the answer to both your questions is yes. Oh and if you want to try to learn asm, go for it! Its tough tho...Ii tried and had to delete the document before my brain exploded...lol. Its hard just so ya know.
cowsruleusall
Posts: 14/50
I know everything's pretty much possible with ASM, but I, being a newbie, need an answer to the following question: Is it possible, through ASM, to add more overworlds and submaps? For example, in the normal game, there is one overworld and six submaps. Would it be possible to increase the number of submaps and overworlds to, let's say, two overworlds and nine submaps? Also, would it be possible to increase the maximum limit for pipes and stars, as well as increasing the allotted area for 6x6 event tiles and 2x2 map tiles (I don't know what they're called- I'm referring to the path pieces underneath the 6x6 tiles). I'm probably going to be lightly flamed for this, but I'd really appreciate it if anyone could answer these questions for me so I know if I should start learning ASM over summer break.
Acmlm's Board - I2 Archive - Super Mario World hacking - Adding more overworlds and submaps


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