User | Post |
Teundusia
Posts: 219/760 |
but you use the extra map16 tiles don't you? |
PumpkinPie
Posts: 181/1158 |
You'll have to make comprimises; If you want a certain tileset for one level, you will need to overwrite some tiles for other objects, so it wouldn't be possible to have one of every object for the normal tileset and yours. Still, you could make tiles over useless things like the bushes and stuff that you don't plan on using anyways, but there is a limit. |
Golden Yoshi
Posts: 428/693 |
For n00b queries, go here... It's got everything you need to know before asking these types of questions.
http://board.acmlm.org/thread.php?id=4969 |
Teundusia
Posts: 217/760 |
I must sound like a total n00b for asking this but how do I do that? |
Golden Yoshi
Posts: 427/693 |
Use Extra Graphics (ExGFX), that's why they're called Extra Graphics. |
Teundusia
Posts: 216/760 |
Sorry if this has been asked before and if the answer is in another thread and if so could someone please link me to it
How do I add in new tiles without replacing the old ones, so I can have smb1 tiles in one level but have smw tiles in another? |