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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Can anyone help me disable Mario's walking? [Issue]
  
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XPeter
Posts: 334/963
Shit, when you first asked that, i thought ya were gonna make something Super Paralysis World! But this does sound cool! Just don't make it too hard, okay?
Keikonium
Posts: 1151/-2459
Okay, I have been confused by this since it was posted. Will this be a hack that:

1. Has like 1 or 2 animations of mario "sliding" across the ground, and he can jump and such...
OR
2. Will this hack be like what mario does at the end of the game? Ya know how he "auto-walks" with peach and yoshi.


I think the second one is better. So how will this work?
Juggling Joker
Posts: 735/1033
Isn't there a custom block that forces Mario into sliding mode? If not, there really should be, cuz I think it would greatly enhance this idea.
cpubasic13
Posts: 956/1346
A one-world sliding hack would work a whole lot better than a full hack. I mean, you would just be sliding, jumping, and such...

But the only way that this will work is if you have a really awesome character slide sprite. Otherwise, it could be dull to watch someone sit and slide... make the character you use look like he is snowboarding or something... that would be cool.

The idea is good, but for a full hack it wouldn't be good. A fun hack would be nice in this style.
JLukas
Posts: 19/51
The overworld movement code is different and not affected by this patch.

Sukasa
Posts: 408/1981
Originally posted by JLukas
Interesting idea.

I did a trace, and the Pro Action Replay codes to disable walking are as follows:

00D68BEA
00D68CEA

How it works, basically the game checks your controller to see what you're pressing, and this NOPs a branch so that it never goes to the walking movment code.

Try it out, and to make the change permanent use Lunar Address to get the ROM offset, you will be replacing the previous bytes D0 24 with EA EA.


One worry - The OW.
Zerodius
Posts: 1316/2036
I like the idea. Go on!

I wonder how the bosses will work or if you'll just won't put them in the hack.

(As for those who say that a sliding hack is dumb... well, a hack where your character must walk or swim to the end of the level is dumb too.

To people who are offended easily: do not take this personal! Just a random comment or something...)
JLukas
Posts: 18/51
Interesting idea.

I did a trace, and the Pro Action Replay codes to disable walking are as follows:

00D68BEA
00D68CEA

How it works, basically the game checks your controller to see what you're pressing, and this NOPs a branch so that it never goes to the walking movment code.

Try it out, and to make the change permanent use Lunar Address to get the ROM offset, you will be replacing the previous bytes D0 24 with EA EA.
Alastor the Stylish
Posts: 5865/7620
Oh, to be certain, sliding around pointlessly is fun (I've had thoughts of a level based around it myself, honestly) but would it really work as a full hack? I mean. Guh.
Aioria
Posts: 1425/1567
Originally posted by Glyph Phoenix
So I figure that a well-done hack consisting of only sliding and jumping and the like could end up more fun than other hacks. With a few conveyers and custom Mario movement blocks from Blocktool this could work.

At least the idea's original, right?



that's actually a great idea

you'd have to make lots of vertical levels, i love sliding at the sec. part of chocolate secret at the original SMW


original and neat, it would make a fun hack
Shyguy
Posts: 624/1998
I like it and wish for you to go through with this...
gnkkwinrrul
Posts: 630/647
Sorry but this idea sounds kind of...bad. Like the levels would only be fun for the first couple of times, and just get very boring.
Shyguy
Posts: 622/1998
That will be cool! Start Mario on a slide and let 'em rip! Jump on spring boards to the next slide, jump to slow down before a thwomp......... Awesomeness! If I could, I would make it like this, but Knowing me, I'd end up not knowing of anymore levels after 2 or 3.....
Glyph Phoenix
Posts: 196/745
Well, I was thinking something along the lines of "Super Slider World" or "Super Mario Slider".

The basic idea is to... um... slide.

I noticed that in a slippery level in my hack you could escape certain thwimps just by coasting... no left or right necessary. I noticed that it was a lot more fun, just coasting and sliding past enemies in my own little self-imposed challenge than playing the actual level.

So I figure that a well-done hack consisting of only sliding and jumping and the like could end up more fun than other hacks. With a few conveyers and custom Mario movement blocks from Blocktool this could work.

At least the idea's original, right?
Aioria
Posts: 1422/1567
and what will we do with Mario?

make him look above the sky, climb vines, duck, only those?

or are you planning something that even Ninja Plus wouldn't expect? : o
Glyph Phoenix
Posts: 194/745
I have a cra-ZAY-zee idea. All I need is a ROM address or two that can be changed to stop Mario from walking left and right. I still want Mario to be able to do everything else he can usually do, but... not walk left or right. Got that? C'mon, help a hacker out here...

Acmlm's Board - I2 Archive - Super Mario World hacking - Can anyone help me disable Mario's walking? [Issue]


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