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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Pixel Mario [SMB2 Hack in the works]
  
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Sokarhacd
Posts: 1158/1757
lmao..........I wouldnt say anything eh? well anyway, I will finish it, sometime, but I havent worked on it for a couple weeks, but it will get done sometime.

and no the gfx didnt get displayed, atleast not properly....they kinda did, but most things were garbled, and stuff......and since then I had to start over, because that was on my old pc, and that one kinda stopped working...but its not as far as then..
edit:also, its now being coded in VB.NET...since I had to start over a few times, I decided I would do it that way...and the reason its taking so long, is that I dont have as much free time as some people do
Violent J
Posts: 364/749
*OFF TOPIC* Yes, but a while back, dcahrakos said it was ready to be used to edit things and it could display GFX and all, but may have a few bugs, and there was a few beta testers that were given a set date they were going to get it and they never got it. Now he wont respond to any PM's about it or anything. HA! Infact hes in this forum right now and I bet he will see this talk and not say a word.
*ON TOPIC*
What about that badge that makes you invisable?
dan
Posts: 531/782
Psh, from the screenshots that were released of that YI editor, I'd say it was more like 2% done. I don't recall any screenshots of any actual levels being viewed/edited.
HyperLamer
Posts: 4216/8210
Originally posted by Sonicandtails
You could also pull a dcahrakos and make everyone excited about it and get it 90 percent done and then slowly let it vanish and not release it and let everyone down! (Im still pissed about him not saying anything about his so called bullshit YI Editor...)

Didn't he say he'd give us all 100 bucks if he didn't finish it?

Also the game already has a code to kill yourself.
Storm101
Posts: 24/45
Really it would be a star but would have a limit. The point is to ram a enemy and it would die. You would get hurt also but when you get down to one health it wouldn't be smart to use it again... Gather some more health and you can do it some more. Kinda pointless but you don't always have acess to a star...

possibly not work if you are on top of an enemy

Yeah, that would be good.

Even if it is not all that great, it is one of the most popular badges of PM.
Someguy
Posts: 273/397
It'd still be different from a star though from what I am getting, because while a star kills enemies with no harm to you, a Zap Tap would harm you but kill the enemy, or harm it if it is a boss, and possibly not work if you are on top of an enemy, so it'd be like a little bit of payback if you got hurt.
Setzer
Posts: 190/532
Storm: It's not like many enemies in smb2 have a life bar... [and don't count on them having a lifebar either]
Storm101
Posts: 23/45
A star is not like Zap Tap. With Zap Tap you still take damage when you touch them but your enemy would take damage as well.
Heran_Bago
Posts: 21/91
I'll just name anything, regardless of how impossible it is to program:

Partner(s) that follow you and give you special abilities by being there.
Tag actions (think Sonic Advance 3)
2-4 player co-op.
2-4 player vs. race.
More than just those 4 characters. Bring in some Yoshi, Wario, etc.
Explosive shells.
Enemies that spawn more enemies (alwaysa good'n).
Side scrolling shooter level. =P
X-mas level (may be off-set by a haunaka level for those who get offended).
Electic tennis racket enemy.
Not only can you get from small to big, but also SUPER BIG (think mario bros. movies for the DS).
More colors of Birdos =P.
Cyanide pill (think wolfenstien II).

More suggestions if they come to me...
Setzer
Posts: 187/532
Originally posted by Storm101
You could make a badge similar to Zap Tap...

There's already something similar to that. it's called the star.
Storm101
Posts: 22/45
You could make a badge similar to Zap Tap...
Violent J
Posts: 346/749
You could also pull a dcahrakos and make everyone excited about it and get it 90 percent done and then slowly let it vanish and not release it and let everyone down! (Im still pissed about him not saying anything about his so called bullshit YI Editor...)
KTurbo
Posts: 36/78
You should add a fire flower.
Gavin
Posts: 626/799
Originally posted by XcomGS
Same here KTurbo. I wonder whats wrong.....use the correct version of the game and then try it.


Originally posted by Skiffles
The rom you should use should be named "Super Mario Bros. 2 (U) (PRG1) [!].nes" or the prg1 version of smb2. IPS.


reading is like fun and shit.
XcomGS
Posts: 26/60
Same here KTurbo. I wonder whats wrong.....use the correct version of the game and then try it.
HyperLamer
Posts: 4188/8210
Originally posted by Rockman
- Change the setup of the Hearts Display. Make it go horizontal at the top-left of the screen.

Someome did that once, then edited the graphics and spacing to make a Mega Man style health bar. Pretty cool.
Setzer
Posts: 182/532
well, I could always pull a dahrkdaiz and release patches for both versions of the rom ;p
KTurbo
Posts: 35/78
Is it just me or does the game crash and the start to flicker when you pick up a badge?!
BMF98567
Posts: 773/1261
If you want to use the SMB2 Discombobulator's "enemy properties" editor (and possibly some other features), you'd better stick with PRG0, otherwise you'll be editing the wrong data. I'm not aware of any differences between the two, playability-wise.

Besides, I think PRG0 is more common, and you don't want to make the end user look all over creation for the ROM if they don't have the GoodNES set.
dan
Posts: 520/782
I think the PRG numbers in the GoodNES titles of the ROMs are the revisions of the ROMs. So, it's probably best to go with PRG 1.
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Acmlm's Board - I2 Archive - Rom Hacking - Pixel Mario [SMB2 Hack in the works]


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