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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - I'm curious about this...
  
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HyperLamer
Posts: 4119/8210
You could always just copy the slope graphics into your ExGFX.
Cirvante
Posts: 12/80
Oh well. Slopes don't make a level. Great designs make a level.
Alastor the Stylish
Posts: 5716/7620
Yeah, that's where you're supposed to load most of em. Generally, when I'm constructing ExGFX, I carefully make them so that they don't screw up everything in the area they're replacing, but eh
Cirvante
Posts: 11/80
Originally posted by Kyouji Craw
That would be because you're loading the ExGFX to where the files that contain the slopes and all that jazz normally are. You can't use them in levels where you're using ExGFX in those areas.


I always load them in FG4. Anything else will screw up the other graphics.
Alastor the Stylish
Posts: 5713/7620
That would be because you're loading the ExGFX to where the files that contain the slopes and all that jazz normally are. You can't use them in levels where you're using ExGFX in those areas.
Cirvante
Posts: 10/80
Thanks, Smallhacker! *adds to special thanks section*

BTW, I still don't know what to do with the slopes. As soon as I load ExGFX, the slopes and most of the graphics in page 0x0 and 0x1 get all glitchy.
Smallhacker
Posts: 1486/2273
No. Only one.
Either one that hurts at frames 0-7 or one that hurts at frames 8-15.
Cirvante
Posts: 9/80
Originally posted by Kyouji Craw
No, you'll really only need multiple ones of you want different flamethrowers to damage on different frames. There are so many because they all trigger on different frames, y'see.


You mean that if I want the flamethrower to behave like in SMB3, I'll need like what, two of these?
Alastor the Stylish
Posts: 5711/7620
No, you'll really only need multiple ones of you want different flamethrowers to damage on different frames. There are so many because they all trigger on different frames, y'see.

Edit: Sarnath'd =/
HyperLamer
Posts: 4064/8210
Each one has a different pattern. The blocks should have a number like 010101 etc... There are 16 animation frames, and each number tells whether it will hurt (1) or not (0) on a specific frame.
Cirvante
Posts: 8/80
I was trying to make my flamethrower by using Blocktool, and I found something strange. Why are there 20 animated hurt blocks in Blocktool? Do I need one for each frame? (Sorry to bother you so much.)
Acmlm's Board - I2 Archive - Super Mario World hacking - I'm curious about this...


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