Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SUPER EЯЯOЯ WORLD - Screenshots
  
User name:
Password:
Reply:
 

UserPost
HyperLamer
Posts: 4118/8210
Ooh, I just found something fun. Put a goal tape on a screen with side exits enabled. Mario will exit halfway through the end animation.
Jesper
Posts: 2361/2390
I fixed it by using an entity pointing to the direct unicode code point (Я). Anything not in the unicode range might be interpreted as anything else but ASCII, and in those encodings the specific character might be something totally different, like the ß.
||bass
Posts: 296/817
You're all wrong about the name. Some character encoding got messed up. It looks like this for me:

I have no idea why Cyrillic letter "ya" gets encoded as a German "ss". This is a character encoding issue. I DO know the proper use an function of
Aioria
Posts: 1383/1567
haha looks great, it's gonna be a constructive lesson

EDIT:

did anyone notice that this thread's ID is 11377???

HyperLamer
Posts: 4068/8210
Nice. Make sure you exploit glitches and post a plain-text link to a ROM.
blackhole89
Posts: 635/971
Heh.

Apparently, ||bass belongs to the part of non-German speaking users who think
Graviteh
Posts: 15/500
SUPER E
Smallhacker
Posts: 1484/2273
I AM ERROR
blackhole89
Posts: 632/971
One more thing you should add... Ledges that are on the bottommost tile row of the screen, thus making only the topmost pixel row of them visible.
PumpkinPie
Posts: 139/1158
I'm glad you're going through with this, now let's just see if it will get the message across.

Be sure to discourage making areas that you must jump from one small block to the next repeatedly, or fall into a pit of lava or something. They are thoughtless, made effortlessly, and are very boring.
Cruel Justice
Posts: 796/1384
It's horrible in an informative way. Terrablificly horrendous job! XD
||bass
Posts: 294/817
Originally posted by blackhole89
What filter did you use for this screenshots (and what emulator)? It looks like SuperEagle (although the colour rastering glitches look more like 2xSaI, for me), but the resolution seems far beyond what any emulator-internal implementation I know of supports.

The emulator is ZSNES WIP Feb 24, 2005 with HQ3X video mode, scaled to 800x600.
blackhole89
Posts: 628/971
What filter did you use for this screenshots (and what emulator)? It looks like SuperEagle (although the colour rastering glitches look more like 2xSaI, for me), but the resolution seems far beyond what any emulator-internal implementation I know of supports.
Kario
Posts: 1740/2082
(Major - Posting screenshots that stretch out even high resolutions)

Looks good (bad), keep it up.
||bass
Posts: 292/817
I'm going to post some information about my "tutorial of what not to do" hack here for all to see and comment on. This thread is also "part of it" where I will be doing things that people should not do.

Every level has atleast one major and one minor mistake. Message boxes will explain what these mistakes are.

(Minor - Posting screenshots several times a day, every day, is generally not a good idea, you give away too much of you hack, people may not be so inclined to play it when it comes out.)


One of countless errors that aren't obvious in the editor that become glaring when you actually play.


Minor - Linking to images on sites like angelfire will get you problems like this one. Try to find a different webhost that will let you do image links.


One of many message boxes used to explain problems and mistakes people make. Ones like this are glaringly obvious, as most of the "major" kind are.
Acmlm's Board - I2 Archive - Super Mario World hacking - SUPER EЯЯOЯ WORLD - Screenshots


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.004 seconds.