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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Glitch Site
  
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HyperLamer
Posts: 4067/8210
A lot of so-called glitches aren't really programming mistakes at all, just things Nintendo didn't care about because they didn't apply. For example, the palette fade-out at the end of a level only fading half the colours was written to do exactly that, because Nintendo only used those colours. Games aren't designed to be hacked, so if it's impossible to trigger a bug in the original game, they don't bother fixing it.
Ailure
Posts: 9211/11162
Originally posted by Sawnec
Originally posted by ZTaimat

2) If Mario grabs a key, against a 'Solid coin' and lands on Yoshi at the same time, Mario will hold the key AND ride yoshi!!
I wouldnt say that is a glitch just because there is no place in the real game this would happen unless you worked at it, its not something that just happens.
Actually it is possible in the orginal SMW game, I have done it severeal times and it's even listed in the SMW guide somewhere.

I just forgot where you can do it in the orginal SMW. :/
iamhiro1112
Posts: 363/487
Originally posted by ZTaimat


3) If you kick a shell one or less tiles away from a wall, at the wall, Mario will not be hurt.



That isn't a glitch. Nintendo programmed it that way intentionally. Cause back in SMB1 it didn't work that way and that led to the 1-up glitch on those stairs in world 3.
Keikonium
Posts: 1113/-2459
I guess you could say that the ability to pick up more than 1 item at a time could be a glitch.

Also the ability to kill some enemies (mainly the spike balls on a chain) with a star will make them into a weird sprite that falls off screen. (Is it possible to have a star in a castle??).

And this isn't a glitch for SMW, but for almost all hacks it is. The original game only fades out half of the palettes at the end of the game. So alot of backgrounds in hacks look really bad when they fade out. We still need a fix for this.....
ZTaimat
Posts: 74/128
Originally posted by Sawnec
Originally posted by ZTaimat

2) If Mario grabs a key, against a 'Solid coin' and lands on Yoshi at the same time, Mario will hold the key AND ride yoshi!!


I wouldnt say that is a glitch just because there is no place in the real game this would happen unless you worked at it, its not something that just happens.




I descovored It accedentally while playing DW:TLC's Misty Star world(end of level)
Kario
Posts: 1732/2082
Originally posted by ZTaimat

2) If Mario grabs a key, against a 'Solid coin' and lands on Yoshi at the same time, Mario will hold the key AND ride yoshi!!


I wouldnt say that is a glitch just because there is no place in the real game this would happen unless you worked at it, its not something that just happens.

Why isnt this in Super Mario Series? This has little to nothing to do with hacking it.
ExKeeper
Posts: 141/512
don't forget that when you slide into one of Iggy Koopa's balls, it will turn into this weird sprite and fall off the screen.
ZTaimat
Posts: 70/128
I was Thinking: 'what did Nintendo fail to prevent that is still lurking in SMW un notaced by MKers(the site)?'

So I decided to start a Thread on the glitches.


1) Mario's hat slides to the left when 'peacing' on Yoshi after the Lv Outro.(obvious)

2) If Mario grabs a key, against a 'Solid coin' and lands on Yoshi at the same time, Mario will hold the key AND ride yoshi!!

3) If you kick a shell one or less tiles away from a wall, at the wall, Mario will not be hurt.

There's 3, post more.
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