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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Tile Counter v0.8
  
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Juggling Joker
Posts: 713/1033
I know how to use dynamic memory allocation already, I just haven't implemented it yet. Thanks anyway, though.
creaothceann
Posts: 14/50
Originally posted by Juggling Joker
Note! Until I allow for dynamic memory allocation, do NOT load very large files.

I suggest you take a look at memory-mapped files for that.
dormento
Posts: 93/99
Cool, i think it will be kinda usefull for title screens and stuff.
Good job
Juggling Joker
Posts: 712/1033
Tile Counter v0.8

Tile Counter is a little console app that graphics hackers may find useful. It runs through the requested file and counts the number of unique tiles (including mirrored versions). This is very useful for people who want to optimize their graphics and don't want to waste time counting by hand. Current formats supported are 1BPP, NES and GB 2BPP, and SNES 4BPP. Future versions will include other formats if enough desire is shown. A new feature (for all 2 of you who followed previous releases) is the ability to output a version of the file that has all the repeats removed.

Note! Until I allow for dynamic memory allocation, do NOT load very large files. Please report any bugs here or email them to me at jugglingjoker@gmail.com, thanks.
Acmlm's Board - I2 Archive - Rom Hacking - Tile Counter v0.8


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