User | Post |
Sukasa
Posts: 375/1981 |
OK, so then I couldn't use it. I'll need to find another or modify the file(which I will not be able to do) because I need i to turn into the next block in the MAP16, so does anyone know where i can find one that doesn't use the "Map16++" code? I don't want to have to expand my ROM to fit the IPS in. |
Bowser_k
Posts: 20/70 |
Hey
About blocktool, has anyone of you ever had any kind of problems with using blocktool?.
Cause i've found that it was working good for me, until i had an extensive list of blocks to add, and when i saved back to my rom, the F#%&'n thing crashes and corrupts the rom!!. Hmm i wonder if its a bug. |
Alastor the Stylish
Posts: 5660/7620 |
IIRC it turns in to block 25 and triggers the breaking block sound effect and graphic. |
Sukasa
Posts: 374/1981 |
Hey!
Does the "Sensitive Block" coded by bouche (smb3.bin) that breaks when mario touches it turn into the next block in the MAP16, or into a different tile? any help would be greatly appreciated because it doesn't say in blocktool itself. |