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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SPASM
  
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DisruptiveIdiot
Posts: 62/147
I've had WinRAR for years and I've never had to buy it.
Sukasa
Posts: 404/1981
I'm 14, don't own a credit card, and all I needed to do was download the FREE trial edition, then re-install it when i needed (which i haven't yet.)
Cirvante
Posts: 16/80
Originally posted by ZTaimat
I'm not downloading WINRar EVER


I actually sympathize with him because:

1) It's not free

2) I'm 13 and therefore don't own a credit card

3) I am a cheap bastard

4) I don't have access to Program Files in my comp (my mom's the administrator...)
Sukasa
Posts: 365/1981
well, at least it's getting there. Why don't you see if someone who has written a compiler before would like to help you. They might be helpful.
HabsoluteFate
Posts: 141/179
SMW Dev Environment 0.2 (coming within 2 weeks) will give you the ability to export a section of the ROM as source code, you will be able to edit that source code and import it back into the rom...to me that's going to be much quicker to make larger edits on the ROM than SPASM...
i have the export working and I just have the import to worry about
It does take into account the Processor Status Register (REP/SEP) when deassembling chunks
Here's a sample import...although i only have one op code working (REP) in this example import:


Super Mario World Development Environment V0.2
Please enter ROM File Name: smw.smc
ROM File Name: smw.smc
Type exit (lower case) at any time to exit

Select one of the following options:
0. Exit
1. Export code/data chunk from ROM as Binary to a new file
2. Import code/data chunk from Binary to ROM
3. Copy/Move code/data from one location of the ROM to another
4. Clear/Replace code/data within rom with Repeating Op Code
5. Export Assembly Source Code from ROM to file
6. Import Assembly Source Code from file to ROM
6

Please enter File Name to Import from: DisplayMarioSprite.asm

Please enter Bank number to import to: 0x0F

Please enter Address within Bank to import to: 0xF7D4

Please enter number of lines to import (0=Entire File): 2

Initial Processor Status Register Value (Hint:0,16,32,48): 48
Input File: DisplayMarioSprite.asm
Rom: smw.smc
Bank: 0xF
Start Address: 0xF7D4
Number of Lines to Import: 2
Source Code Imported:
Parsing REP #$20
C2 20 | REP #$20
Parsing LDX #$04
Invalid Source Code at Line #2. Import aborted.
Imported 1 line(s).

Parasyte
Posts: 415/514
Wait! Spasm is the name of an assembler for PSX (MIPS R3000A).
ZTaimat
Posts: 37/128
Thank you Blackhole89,
and...
the truth is, I don't have a Computer of my own, I use my Parents computer.
gnkkwinrrul
Posts: 562/647
WTF...Download WinRAR. Seriously, someone should make a stickied board saying this...
Alastor the Stylish
Posts: 5649/7620
Originally posted by ZTaimat
I'm not downloading WINRar EVER
And what's wrong with WinRAR?
blackhole89
Posts: 614/971
SPASM: http://blackhole89.dyndns.org/files/asmdev.zip
Peer's Snes9x tracer (latest version that didn't require you to remove the ROM header): http://blackhole89.dyndns.org/files/snes9x-ep8.zip

Grab it while it's hot (and my comp is online).
ZTaimat
Posts: 35/128
Zophar doesn't help, I've searched Google only to find a WINRar file (I'm not downloading WINRar EVER) somebody please help, so I (and others) can edit the exit #.
gnkkwinrrul
Posts: 555/647
I can't find an exact link, but try looking on Zophars Domian...
ZTaimat
Posts: 30/128
Could somebody link me to:

Snes Profesional ASM (SPASM)
and
Peer's Snes9x Tracer

It would be a BIG help
Acmlm's Board - I2 Archive - Super Mario World hacking - SPASM


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