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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The way the Background Turns. (Unsuccessfully)
  
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The Kirby
Posts: 13/48
Ugh. ASM. Ought to learn it sooner or later.

This is off topic but does anyone know any "easy" way of adding/editing GFX for the title screen? I made a BMP of what I want my title to look like but I don't know how to get it into the game and look right. It uses that queer 2bpp gameboy format and I don't know how to work with it. Totally clueless!
gnkkwinrrul
Posts: 522/647
There is? Then that is probably it.
Sukasa
Posts: 329/1981
there is a custom block that can mimic the wing blocks
gnkkwinrrul
Posts: 521/647
Used ASM, more than likely. The answer to any hack question
The Kirby
Posts: 12/48
After playing through Demo World: The Legend Continues again for hacking goals I noticed something about the background in some of the levels. I tried to recreate some of these instances in my hack, but am totally clueless at how he did it. To be more specific, the background in Water World 4 (The one that looks like the underwater area in Donkey Kong Country) scrolls "None" vertically and "Variable" horizontally. Which is odd, because this scrolling setting isn't among the set. Did he use some ASM or did he do something crazy with the Layer 2 level settings? Or how about Sky World 4's background, how it starts moving fast immediately at the beginning of the level. I always through the command for this could only be triggered by jumping on the wing blocks. Weird.
Acmlm's Board - I2 Archive - Super Mario World hacking - The way the Background Turns. (Unsuccessfully)


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