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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Exit Question
  
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ZTaimat
Posts: 49/128
What would you know, LuigiMan? you only post on POLLS!
You have NEVER posted anywhere on ANY hacking Thread
The Kirby
Posts: 20/48
Yes, but you also need to consider that FuSoYa and Zero G were the only developers for the hack. Considering how many levels there are, the majority of them are good. Most hacks I play have cheap challenges in them, such as flying fish and appearing and reappearing ghosts in areas with precision jumping in about half of the games levels. Usually, when a hack is long, it's usually hard because the hacker gets kind of board with the levels and makes them so hard that you need to use save states to finish it. But wouldn't you consider the original Super Mario World to be extremely easy yet long? It may be, but it's still a very fun game to play, now, isn't it? If it weren
Alastor the Stylish
Posts: 5646/7620
Originally posted by The Kirby
Take DW: TLC. There are 120 exits, but the games levels are so well designed, that the expanded length takes advantage of it.
A castle that forces you to die to go on is well-designed? A boring pipe-maze is well-designed? Overworld design made so that it's possible and in fact easy to permanently lock you out of the final area is well-designed? An entire level of breakable bricks and thwimps is well-designed? I should hope I don't have to go on listing examples. The point is that while it is technically impressive, many of the areas have utterly horrible design.

Originally posted by The Kirby
It all depends on the levels. A hard hack shouldn't be long, and vice versa.
So wait. You think that it would be good to have an extremely long, extremely easy hack. I think you'd better think your beliefs through a little more.
Shyguy
Posts: 487/1998
Make it look as if you yourself made it! Makw Mario different! Redo the enemies! An edit is an art! It depends on how well it is!
The Kirby
Posts: 19/48
Too right! The length of the hack doesn't always contribute to a hack's quality. Take DW: TLC. There are 120 exits, but the games levels are so well designed, that the expanded length takes advantage of it. Or how about SMW+5, my personal favorite of the SMW+ series. It's short, but the harder levels more then make up for it (don't like Mount Creeper though.)

Personally, I would make the hack long if the levels I were making shared a lot of the same map 16 data, or if the levels were more fun then hard. (I'm afraid Luigi's Adventure doesn't follow this rule. Its difficulty really makes you wish the hack were shorter.) Or if I were making a story hack, I would use an abundance of different GFX's and make fewer levels so the story doesn't drag on for too long.

It all depends on the levels. A hard hack shouldn't be long, and vice versa.
Kario
Posts: 1696/2082
1-140

A hack with one great level can outshine a hack with 140 shitty levels.
Squash Monster
Posts: 562/677
Any number is fine.

Just make sure the hack is good.

This whole focus on having eight worlds and 90+ exits just makes hackers get burned out and not release anything.

A hack with three worlds and 25 exits is better than a hack with ten worlds and 110 exits that never gets released.
The Kirby
Posts: 18/48
Originally posted by Sketchie
I've never played a hack that had 110+ exits, though, so...


Uh... Haven't you played Demo World: The Legend Continues, Sketchie?
LuigiMan
Posts: 18/48
81-100! DUUUUUUH!
Sukasa
Posts: 315/1981
I think it should be whatever you think is right, but not too short.

EDIT: IT DID IT AGAIN! @W#$!
ExKay
Posts: 620/1114
It should have 81-100 exits.
Sketchie
Posts: 77/356
Simply put, the more exits there are, the more you can get out of the game.

Having only a few exits makes the game just so terribly short and boring.

But having too many exits can make the game too long and tedious.

You have to find a happy medium between the two. I'd say about 80-110. I've never played a hack that had 110+ exits, though, so...
kristopher_pearman
Posts: 64/105
i reckon 100 on average so i checked 80-100 because then its like a percentage which i thought it was when i was little i used to say how comes you cant get above 96 percent? then i figured it all out
ZTaimat
Posts: 9/128
Just wondering...
Acmlm's Board - I2 Archive - Super Mario World hacking - Exit Question


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