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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Some shots of a work in progress
  
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AtmaDragonXT
Posts: 49/84
Originally posted by Smallhacker
That message box looks quite a lot like Kyouji's... Inspired by him?

After running off to find evidence of what you were talking about (I know I played the demo of his hack, but it's not on this computer), I can see what you mean...heh. I'm not sure whether I made that new block before or after playing it, though...so my answer is a solid, confident "maybe."


Originally posted by Keikonium
1. Is that a spider falling from the sky? And I like the sprite below mario. This screen in nice.
2. I dont find this screen very exciting:\. The sprite doesn't look that good and neither does the message box.
3. Love the....dinosaur? He could use some more color or at least more shading. This screen looks good.
4. Looking good. Your cackling creatures would look better with 2 eyes tho. This screen looks awesome!
5. Way to green. Make the BG a different color or make it MUCH darker.
...
9. MY EYES!!! I really dont like this one at all. Way to much red and black. Looks almost NES like if it wasn't for the bones, sprites and mario.

So this hack actually looks pretty good. Keep it up, but dont get to careless with the palettes.

1. Yeah, the parachute spider snuck up on me while I was getting ready to take the shot.
2. Er...dunno what to say about the block, but as for the enemy...maybe you'll like it in motion?
3. What I had in mind at the time was more of a clay monster, partly because he (Dry Bones) uses the same graphics as the previous monster (Bony Beetle) when jumped on.
4. I thought two would probably look better, I'd just have to put more work into making it look decent. I'll see what I can do.
5. Heh...that's probably the "greenest" part of level right there...but now that you mention it, I really don't need the BG to be that close...
9. Expected at least one of those, to be honest...I'm a bit torn over this one myself.
Xkeeper 2.0
Posts: 301/1091
I quite like the palettes in this. The level designs are pretty much on par with the original SMW. Can't wait to try it.
Keikonium
Posts: 1076/-2459
My comments:

1. Is that a spider falling from the sky? And I like the sprite below mario. This screen in nice.

2. I dont find this screen very exciting:\. The sprite doesn't look that good and neither does the message box.

3. Love the....dinosaur? He could use some more color or at least more shading. This screen looks good.

4. Looking good. Your cackling creatures would look better with 2 eyes tho. This screen looks awesome!

5. Way to green. Make the BG a different color or make it MUCH darker.

6. Everything looks good except the ground and tree in the bottom right. LM comes with a "cloud" palette that looks really good with this kind of a level.

7. Lookin good!

8. This looks really good too!! Your wiggler replacement is awesome!!

9. MY EYES!!! I really dont like this one at all. Way to much red and black. Looks almost NES like if it wasn't for the bones, sprites and mario.

10. This actually looks okay. Ii would suggest having the regular FG color, darkened alot, then tinted with purple. This looks okay, but the ground is abit to bright.

So this hack actually looks pretty good. Keep it up, but dont get to careless with the palettes.
Peardian
Posts: 496/1696
That looks great! I like the fiery forest...
Smallhacker
Posts: 1422/2273
That message box looks quite a lot like Kyouji's... Inspired by him?
AtmaDragonXT
Posts: 48/84
I'd still say I've got a fair amount of work to do on my hack, but I felt like bringing by some shots of what I've got done. I released a two-world demo a while back that was recieved fairly well (other than some idiotic choices I'd made), but that's barely recognizable compared to its current form. I already have some changes in mind, but I think it might work better to not bring them up and see what people notice on their own. Or not. Feel free to criticize, critique, or whatever...just note that I'm avoiding ExGFX.




Modified Goomba and Bob-Omb sprites are really all this one shows off. The spider-Goomba's head is symmetrical, though it doesn't really look like it because of that bush.



A new look for Bony Beetles and message blocks



A post-op Dry Bones from the same level



A cave full of ghosts, including the cackling creatures formerly known as Eeries



I made some slight changes since the last time I showed this level...I think.



A shot from the Sky Garden stage.



Some more work with a desert palette, along with a facelift for Monty Mole.



Fiery forest stage...I'm sure you can tell what that snake used to be.



A very different look for one underwater level...



Spending the night in the woods.
Acmlm's Board - I2 Archive - Super Mario World hacking - Some shots of a work in progress


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