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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - We Need A Fix For The Bowser's Bowling Ball In Normal Levels.
  
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Sukasa
Posts: 281/1981
Oops, I messed up- the ball doesn't use mode 7, it just flips certain tiles. sorry. Apart from no object collision detection, there aren't that many problems with using the ball in a normal level, are there?
Juggling Joker
Posts: 677/1033
You would have to remap the Map16 for something like that as it uses flipped tiles like they're going out of style.
Sukasa
Posts: 280/1981
Yea, falling roof sections. Not really, but with the right GFX and disabled mode 7 use in a normal level... You might even be able to use it on a real SNES!
HyperLamer
Posts: 3951/8210
...Unless you placed it above a hole. I assume it'd just fall, so it could be a trap!
Sukasa
Posts: 274/1981
yeah. Anyways, I think the ball falls to a certain height that is in the top subscreen, where you fight bowser. If you guys placed the ball below that, that could cause problems.
Surlent
Posts: 809/1077
Originally posted by Glyph Phoenix


We need a warning in the title of this thread. Something like (Warning: Contains bad jokes)

I actually had to laugh; fortunately in German you would have to replace "balls" by "eggs" to have the joke take effect
The balls might be interesting if they had additional effects added, like increasing the speed or even collision with walls, thus reversing the direction the ball rolls
Glyph Phoenix
Posts: 147/745


We need a warning in the title of this thread. Something like (Warning: Contains bad jokes)
HyperLamer
Posts: 3908/8210
His balls drop to a specific height, because the platform in the last battle is actually a sprite so they can't do collision detection. If someone could hack them to do proper collision detection with layers 1/2 (maybe disabling the 'stop at x height' for all levels except the last battle), that'd be awesome. Then we could all play with Bowser's balls.
Keikonium
Posts: 1059/-2459
really? I have tried different sets and level types (got the real graphics working), but the ball always falls thru the level and disappears, or doesn't show up at all. Anyway, I will check out to see what you have done and just do that in my hack....thanks JJ!
Juggling Joker
Posts: 658/1033
It actually only took a couple minutes, and it was just a graphics hack.
Keikonium
Posts: 1058/-2459
Wow man. In just a few hours you make the bowsers ball useable in normal levels! I am happy. The only problem I have now is that to use it I would need to start my hack over again. I made a backup of my current hack, patched it, and it messed EVERYTHING up! Luckly it was a backup, so it doesn't matter tho.

And sorry for the wrong information, I didn't have LM at the time so I had to try and remember from memory

Good job with this!!!!

Edit: Is it possible to patch this to an already hacked game without messing anything up? My hack has only 1 or 2 actual hex edits and both are sprites (using Smallhackers program). And it is 1 player game with soon to be edited status bar and such.
Juggling Joker
Posts: 655/1033
The sprite was A1, incidentally.

Bowser's Balls (right click and save as)

A simple graphics change, and zowee! Bowser's Balls in a normal level. They don't exactly have the functionality one would hope for, but that's nothing a little (or a lot) of ASM hacking can't fix.
Xkeeper
Posts: -2287/-863
Originally posted by Darkflight
Probably for the ball you would have to use the extra chuck sprite and redo the GFX. The ball would use Mode 7 because without it it would need about 180 different pieces of tile just to get a quarter of the white shine's rotation. I don't think it would be possible to use the BBB in a normal level
Uh, no? You could just H or V flip (or both) the tiles to create the illusion of it rotating, like JJ said.
Keikonium
Posts: 1056/-2459
The sprite number in LM, using Insert-Sprite, is either AA or AB. I am pretty sure its AA tho (I dont have access to LM right now sorry).
Sukasa
Posts: 264/1981
Probably for the ball you would have to use the extra chuck sprite and redo the GFX. The ball would use Mode 7 because without it it would need about 180 different pieces of tile just to get a quarter of the white shine's rotation. I don't think it would be possible to use the BBB in a normal level
Juggling Joker
Posts: 653/1033
I don't think it rotates, I think it just flips it's graphics, which any old sprite can do. What's the sprite code for Bowser's Ball?
Keikonium
Posts: 1055/-2459
I was searching for games to rip BG's from for my hack, and came across a few games that use falling rocks. I think Atma X used rocks in his hack that were supposed to fall from the sky and roll along the ground like Bowser's Bowling Ball (BBB). However, BBB doesn't work in normal levels so this wasn't possible.

Anyway, my question is, with all the new programs and everything that has been found recently (for sprites mainly), could someone create a patch that will allow BBB to be used in regular levels with no glitches? I have a feeling BBB uses Mode 7 because it rotates while it rolls, so that may be a huge problem.

But again, if someone could create a patch with BBB working in normal levels, that would be awesome!!!
Acmlm's Board - I2 Archive - Super Mario World hacking - We Need A Fix For The Bowser's Bowling Ball In Normal Levels.


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