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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario facelift difficulty
  
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Sukasa
Posts: 259/1981
GFX32.bin GFX33.bin is the animated tile file (except for the OW animations, they're in GFX14.bin).
Juggling Joker
Posts: 649/1033
If you use split files, I believe the Mario stuff is in GFX32 or GFX33.
Darkmatt
Posts: 187/212
*sigh*

It's not YY-CHR, it's the rom. The graphics are COMPRESSED. (Or something like that.) NO NORMAL GRAPHICS EDITOR CAN OPEN SUCH.

Extract GFX files, use the "All GFX in 1 file" setting, and search the file.

Case closed. Thread closed. Still don't get it? Read the help manual included.
Cruel Justice
Posts: 737/1384
Okay, first I unlocked the Internal Sprites in the 8x8 Tile Editor. I cannot edit the graphics there and I also don't know the address for the GFX.

I tried YY_CHR and it won't open .smc files unless I choose to open
,.,x,A,))$sU(x.x)
Assuming it means "All Files" I can open any file with this; however, I get nothing but garbage. From this point I think YY_CHR is crap. Is there something I'm not doing correctly?

All I want to do is edit Mario's Graphics and I'm getting garbage results. Simply put, how exactly do I change Mario's graphics?
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario facelift difficulty


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