Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Odyssey intro level scroll?
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Sukasa
Posts: 263/1981 |
Originally posted by BMF54123 Actually, for those levels, I set up a custom ASM routine that would scroll layer 2 independently of the auto-scroll sprites (I didn't like the way the sprites started out slow and gradually increased in speed). I only used those sprites to advance layer 1 forward, so the next sprite would trigger at the correct time.
And then did you set L2 scrolling to none for your routine? |
ExKeeper
Posts: 45/512 |
did anyone try out my test intro? it works. |
BMF98567
Posts: 714/1261 |
Actually, for those levels, I set up a custom ASM routine that would scroll layer 2 independently of the auto-scroll sprites (I didn't like the way the sprites started out slow and gradually increased in speed). I only used those sprites to advance layer 1 forward, so the next sprite would trigger at the correct time. |
Kario
Posts: 1521/2082 |
Um, one of the scroll things starts off slow then speeds up, and when the message box comes up, it would stop scrolling automatically. |
Nad-Gob
Posts: 29/94 |
Originally posted by UnsurpassedDarkness Level C7:
I cut out most of the level.
Level C5:
Level 104:
Heh.
ExKay
Posts: 571/1114 |
Originally posted by peter_ac Do I smell RLM?
Yup, you smell RLM and I do the same. |
ExKeeper
Posts: 37/512 |
go here to download a test of the scrolling intro with movement blocks |
XPeter
Posts: 177/963 |
Do I smell RLM? |
UnsurpassedDarkness
Posts: 554/746 |
Level C7:
I cut out most of the level.
Level C5:
Level 104:
Heh. |
Xkeeper 2.0
Posts: 273/1091 |
He blocked off the top of the screen, put Mario there, enabled auto-scroll, and disabled vertical scrollling. |
ExKeeper
Posts: 36/512 |
he may have used movement blocks, made them black, and put layer priority |
Nad-Gob
Posts: 28/94 |
Does anyone know how did BMF54123 make that scrolling effects in the inro levels (C5 and C7) , and BTW: where did he "hide" mario? |
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