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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Rom Hacker needed for BS Zelda 3
  
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cent208
Posts: 16/20
Just so everyone knows, Euclid who also visits this page is working on the translation. If anyone is interested in reading or joining the forums regarding euclid's translation patch or d4s's work please visit our site at http://www.bszelda.zeldalegends.net/bszelda.shtml and then click on "Forum" under General on the left side of the homepage. I am much more optimistic about this project now. Thanks again for everyone's support.

cent208
d4s
Posts: 222/325
Originally posted by Sonicandtails
Voice acting in a snes game is definatly not impossible! It was done for the Star Ocean Translation for the opening sequence! So dont say that! It is very much possible, I dont know how, but you should get in touch with the creators...DeJap. Maybe you guys can do it...


the question is not if its possible or not.
of course its possible, not only in commercial games.
my super mario world demo has voice acting, too.
the hard part is getting the sound data.
we already have the exact same music that was used in the game.(it was part of some zelda music collection)
even if were not able to recreate the voices, its a step in the right direction.

fyi:
ive started to work on the bs zelda kodai no sekiban games.
the first thing i did was to fix the sram and now, it runs on a real snes and on zsnes, too.
im currently getting in touch with several japanese satellaview freaks who might be able to help us.
head over to the bs zelda forums for the details.
The Sage Of Time
Posts: 31/46
I pretty much expected this.. But I'm glad someone could at least confirm it's status. As for the voices, they're lost forever, period. Remake them? eh.. Personally I would just be happy having remade\corrected dungeons, the voices while special do not mean much to me.

Oh and Sonicandtails, Dejap is as good as dead, they have been for quite awhile..
Violent J
Posts: 401/749
Voice acting in a snes game is definatly not impossible! It was done for the Star Ocean Translation for the opening sequence! So dont say that! It is very much possible, I dont know how, but you should get in touch with the creators...DeJap. Maybe you guys can do it...
midget35
Posts: 32/70
The technical chat here is well over my head, though it seems unlikely that this project can meet a conclusion whereby the experience is the same as the BS original. This is a considerable loss imo.

Nonetheless- if there is a way, and it is a question of whether interest exists; I would like to put my vote in! I would absolutely love to see this finished.

Best of luck mate

EDIT: I don't know if Cowering has a redumped version of this rom, but he has a website these days: http://www.allgoodthings.us/mambo/

I've found him to be very helpful and I'm sure he'd be more than happy to help you out if he could. He responds to forums quite regularly
Froboy
Posts: 2/15
I (of course) haven't played the original game, but I wouldn't think that voice acting makes or breaks a Zelda game. Bravo to everyone working on this -- being able to play through the dungeons/overworld would be more than enough for me.
d4s
Posts: 217/325
Originally posted by cent208
Hi everybody,
I noticed that no one has posted on this thread in over 2 weeks. I was just wondering if anyone is "working" on the rom. If not I just want to thank everyone for their intrest and feedback on this project.


i think the efforts of the guy whos been doing the mode7, music and all that somehow miss the point.
he added in stuff from the original alttp to make the game look less glitchy,
but this is not how the game was meant to be.
he also re-enabled the music, but the music was disabled for a reason by the original programmers.

have you already talked to somebody who has actually played this game while it was on broadcast?

i think there are a couple of reasons why you will never been able to play this game in its full glory (you will know about most of this, but i will elaborate a bit on it, anyway.):

1.) the game uses the soundlink feature to play music and implement voice acting.
while playing back such audio data is technically possible on the snes without the satellaview (ive already proven it with my mario world soundstreaming demo), the actual music that was broadcasted is long lost.

2.) overworld, dungeon objects etc are all present in the game without
any patching. whats missing are the dungeon backgrounds that also incorporate the bg interaction/collision detection.
the game loads these from a 4mbit psram chip inside the bsx cart.
however, the game never writes to this ram.

the only possible explanation is that the room data was downloaded every time you start the game and is thus lost.

what dreamer nom did was to point the game to free space in his expanded rom instead of the psram to load the dungeon floor.
makoknights (david) floor patch just loads a map that is filled with the default floor tile on both layers 1 and 2 but this is by no means what the game actually looked like, it just gives the impression that the game is less glitchy, but this floor data wasnt actually present in the rom.

the only option you have is to create new dungeons in hyrule magic while trying to incorporate the already present objects, then import these to ast.
however, perfectly recreating the dungeons puzzles is probably impossible unless some japanese guy makes maps for them available he made while playing through the game.
this is obvious in the first dungeon already, when you get to the puzzle with the red/blue block switch.(aslo featured in the video)

imho its a lost cause:
even if you manage to recreate the dungeons, you wont be able to recreate what made this game so special: the voice acting.

[edit]
oh, almost forgot that:
because i didnt like the approch the other guys took, i hacked the rom from scratch cause i wanted to know what the fuzz is all about.
the very first thing i did (and thats really important imho, but wasnt done yet)
was remap the sram (not the psram, mind you! sram=game save data on 32k sram chip inside the bsx cart. psram=4mbit work ram inside the bsx cart)
to normal lorom sram space.
as a result, the game now works fine on a backup unit and not only on emulators.
(havent tried it, but i dont think it worked on a copier before)

this is essential if you want to get bs games to work on the real machine, as it cures lots of problems, i can really not understand why it wasnt done yet.


btw, i do own a complete satellaview setup(not any of the zelda games on flashcart though)
and already did various testing and researching on it.
just i case you were thinking i was talking over my head.

cent208
Posts: 15/20
Hi everybody,
I noticed that no one has posted on this thread in over 2 weeks. I was just wondering if anyone is "working" on the rom. If not I just want to thank everyone for their intrest and feedback on this project.
Gideon Zhi
Posts: 9/79
Originally posted by cent208
Also the person inserting the text said he was going to replace the Japanese text with the American text so I guess that would save space.


This is probably incorrect. It has been my experience, by and large, that reinserted English scripts tend to be _larger_ than Japanese scripts by at least a factor of two.

I'll certainly take a look at the game and see if I can get things running, as well, though.
Kario
Posts: 1672/2082
http://d.the2d.com/archives/65

Check that out. If anyone can modify a SNES emu to work those little problems, we might not have to go through the game and fix everything, it may already be there.
cent208
Posts: 14/20
The person that is presently inserting the text was apparently doing well with it. So we probably won't need any help with this unless he runs into any problems. As for the space problem, the patch will be listed seperately on the website so you do not have to combine it on the original rom if you dion't want to (its optional). Also the person inserting the text said he was going to replace the Japanese text with the American text so I guess that would save space.
HyperLamer
Posts: 3989/8210
Originally posted by cent208
the translation was just completed probably around december and we only just very recently found someone who is willing to insert the english text.

Heh, I'd do it but I don't speak enough Japanese. But it might be better to wait until you can get the ROM working fully. The patch (if it needs one) might take up some of the free space that the text was inserted into and muck it up.

Also large sections of repeated bytes (especially 00 and FF) are probably nothing to worry about, especially if they end at the end of a ROM bank. It's just padding to fill the bank; I see it all the time in other ROMs.
The Sage Of Time
Posts: 18/46
Originally posted by Valerie
The floor patch is on the BS Zelda Homepage, I don't think I can post a link though since the site has roms. Here is a description of it.

Also this page shows how I completed the game.
http://www.kenoshaonline.com/bszd3inf.htm



..I'm blind as a bat, I missed that patch..
And eh.. VEL? Hmm.. Neat.
Been ages since I've seen tell of you or anyone else related to the old BS stuff.

Originally posted by HyperHacker
Or perhaps some sort of protection.

I didn't think of that, that's always a possibility.

Originally posted by cent208
..I probably should have pointed this out earlier, sorry.

Well that would have helped me a bit. Heh, but interesting stuff. Maybe we'll finally be seeing an end to this..
cent208
Posts: 13/20
The floors patch found the on the BS Zelda Homepage is not recommended b/c your character can get "lost" underneath the tiles. I'm assuming that since this patch makes them appear it would indicate it is probably an emulation problem and not a incomplete dump of the rom. As for why a translation patch has not been released yet, the translation was just completed probably around december and we only just very recently found someone who is willing to insert the english text. It is presently being worked on. As for completing the game, luckily b/c of dreamer nom's recent "ancient stone tablets restore patch" it is no longer necessary to walk around blindly or use your boomerang to find objects since objects such as treasure chest and blocks are now visible. I recently completed the game and navigating the dungeons is much easier now b/c of the patch. One more thing that might be useful for anyone who might be "toying" with the rom. If you go to the BS Zelda Homepage (I guess I won't provide the link either but just do a search on yahoo) and click on files under BS Zelda Ancient Stone Tablets and scroll all the way down to the bottom under Misc you will find some resources that might be helpful such as a graphics decoder and some technical information provided by Dream Nomer and Obiki (another rom hacker). I probably should have pointed this out earlier, sorry.
Heran_Bago
Posts: 8/91
Originally posted by Xkeeper
Originally posted by blackhole89
(1) Large parts of the ROM are filled with similar hex characters, so it is more than likely some errors occured on the attempt to dump it.
"It's also possible that the dump we have is damaged, in which case, it's probably a lost cause."

Ouch.



I saw that. But it's likey just at spots which are just blank or filliers. The same thing often happens when you dump a GBA ROM.
Valerie
Posts: 5/19
Originally posted by jman2050
Wait, VEL comes here?! That's an interesting surprise...

I feel so out of the loop


I registered here a little over a month ago, and this is only my 5th post. Originally I wasn't planning on registering, I just came to see what was going on with rom hacking, but after looking around and reading some various posts I decided to register.
jman2050
Posts: 87/123
Wait, VEL comes here?! That's an interesting surprise...

I feel so out of the loop
HyperLamer
Posts: 3963/8210
Originally posted by The Sage Of Time
Perhaps I should have earlier stated this..
VEL actually completed (I still don't know how he managed to do it) this game before, enemies, doors, stairs, items.. all of that is present in Dungeons. None of it is visibile though, and the collision is completely missing. I don't think it's so much a question of the dungeon data being missing as it is something is screwing it up.. Be it something simple, an emulation error, or something important corrupted, I just don't know.

Or perhaps some sort of protection.
Valerie
Posts: 4/19
Originally posted by The Sage Of Time
Perhaps I should have earlier stated this..
VEL actually completed (I still don't know how he managed to do it) this game before, enemies, doors, stairs, items.. all of that is present in Dungeons. None of it is visibile though, and the collision is completely missing. I don't think it's so much a question of the dungeon data being missing as it is something is screwing it up.. Be it something simple, an emulation error, or something important corrupted, I just don't know.

And I've never heard tell of a patch to make the floor visible. If you saw something like that you should really confirm it for us, and provide the source here. It's not entirely possible someone looked into this, and it went un-noticed. Though if that would be the case, I'd be kinda surprised considering the fanbase the series has..


The floor patch is on the BS Zelda Homepage, I don't think I can post a link though since the site has roms. Here is a description of it.


With the Floors Patch by David you can see the floors. Unfortunately, if you walk up or down ladders you might also end below the floor...



Also this page shows how I completed the game.
http://www.kenoshaonline.com/bszd3inf.htm

The Sage Of Time
Posts: 17/46
Perhaps I should have earlier stated this..
VEL actually completed (I still don't know how he managed to do it) this game before, enemies, doors, stairs, items.. all of that is present in Dungeons. None of it is visibile though, and the collision is completely missing. I don't think it's so much a question of the dungeon data being missing as it is something is screwing it up.. Be it something simple, an emulation error, or something important corrupted, I just don't know.

And I've never heard tell of a patch to make the floor visible. If you saw something like that you should really confirm it for us, and provide the source here. It's not entirely possible someone looked into this, and it went un-noticed. Though if that would be the case, I'd be kinda surprised considering the fanbase the series has..
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