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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible to convert sprites into layer 1?
  
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Sukasa
Posts: 258/1981
Sure. It all depends on the boos, in the end.
PumpkinPie
Posts: 86/1158
I think it would make more sense to make a custom block like that and add it in Layer 2, that way you could do things like "Layer 2 scroll" or whatever to make it move back and forth. Hm?
Sukasa
Posts: 256/1981
Originally posted by ||bass
Why would anyone wan't to have an enemy as a layer 1 object anyway?


Well, maybe as a new final boss like bowser, I dunno. It's up to whoever's imagination.
HyperLamer
Posts: 3875/8210
Tsk tsk, all-caps thread titles.
Layer 1 objects can only move 16 pixels at a time, or move the entire layer (which seems to be rather unreliable in SMW), so I really don't think you're going to get anywhere with this idea.
||bass
Posts: 258/817
Why would anyone wan't to have an enemy as a layer 1 object anyway?
Sukasa
Posts: 250/1981
The only way I can think of to do that is like with bowser==>Mode 7, with a hellish amount of ASM, which you said you know nothing about. Sorry, dude.
Alastor the Stylish
Posts: 5512/7620
Not really, no.

Well, the not-moving sprites and sprites that go back and forth very quickly could be done with animation and things that trigger on specific frames, but, in general, no. Definitely no with your first example, a Koopa.
Nad-Gob
Posts: 27/94
I know what u mean guy, thanx , but I meant if there's anyway of making a custom block which is based on sprite.
Magikoopa Myster
Posts: 88/553
Originally posted by UnsurpassedDarkness
Objects can
UnsurpassedDarkness
Posts: 545/746
Objects can
ExKay
Posts: 565/1114
I don't understand, you want to make a Koopa based on Layer 1?
Kyoufu Kawa
Posts: 1352/2481
Originally posted by Nad-Gob

No, I meant: is there any way of making a layer 1 act like a sprite (like say for example I wanna make a koopa but in layer 1 format, basicly to make the koopa act like a custom block.)
Or do you mean "to make a custom block act like a koopa"? Eh? EH!?
Nad-Gob
Posts: 24/94
No, I meant: is there any way of making a layer 1 act like a sprite (like say for example I wanna make a koopa but in layer 1 format, basicly to make the koopa act like a custom block.)
Juggling Joker
Posts: 637/1033
Well, you could just copy the 8x8 graphics of the sprite you wanted on Layer 1 into one of the FG graphics files. But... I'm not sure that's what you mean. Please be a little more clear what you want.
UnsurpassedDarkness
Posts: 541/746
No. Objects are on layer 1, and sprites are on their own layer. I think
Nad-Gob
Posts: 23/94

Hi, does anybody know if there's any way of : "CONVERTING SPRITES INTO LAYER 1"
Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible to convert sprites into layer 1?


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