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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite palettes
  
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HyperLamer
Posts: 3907/8210
It's here, under Programs.
ExKeeper
Posts: 59/512
could someone send me a link of marioworld reconfigurator?
Sukasa
Posts: 240/1981
I know how to multi-post.

Anyways, That is a good question. Thanks guys for answering that.
UnsurpassedDarkness
Posts: 547/746
Originally posted by Luigi-San
Sorry 'bout the quintuple post.

I didn't wait for it to load
Huh? How did you do that?

Edit: I see
Luigi-San
Posts: 246/736
Originally posted by peter_ac
And the link, Luigi?


Originally posted by Smallhacker
My account (among tons of others) on my host got deleted without any warning. To my knowledge, there's no mirror of it... It wasn't that great, by the way... With some use of MikeyK's original sprite editing document, it's possible to edit the palettes in HH's editor anyway.


XPeter
Posts: 169/963
And the link, Luigi?
Luigi-San
Posts: 240/736
Sorry 'bout the quintuple post.

I didn't wait for it to load
Juggling Joker
Posts: 642/1033
Right, so keep it civil. I don't much like you either, but let's keep the boards clean.
XPeter
Posts: 167/963
hey man i'll admit i don't like you, at all, but i ain't bearin a grudge.
Juggling Joker
Posts: 641/1033
I editted my post to help, Pete. Try to keep your responses civil, plz, even if for some reason you would like to carry a grudge against me.
XPeter
Posts: 166/963
And lesson 2: keep the posts on topic, Joker. There's no room for stupid comments like that here. It worked mikey, thanks. I didn't understand what you said about MWR so i just used a hex editor.
Smallhacker
Posts: 1407/2273
Posting Lession 1: Make sure that the links you post still works.
XPeter
Posts: 164/963
I'd agree Cheesepie, if the link actually worked. Thanks mikey.
Juggling Joker
Posts: 639/1033
Nice quintuple post.

EDIT for the remedial crowd: There was a quintuple post, I cleaned it up.
PumpkinPie
Posts: 79/1158
Well said, Luigi-San
Luigi-San
Posts: 237/736
Sprite Paint: http://www.freepgs.com/mirrorimagegames/SpritePaint.zip
mikeyk
Posts: 48/110
The table that has the data for most sprite pallettes starts at 0x3F5FE. You just have to add the sprite number to that address:

Bouncing goomba (sprite 10) - 0x3F60E
Ninja (sprite 51) - 0x3F64F

These values can be changed in Mario Reconfig. This byte is listed as "graphic byte 1." The format of the byte is as follows:

bit 0: gfx page
bit 1-3: palette (8-F)
bit 4: disable fireball killing
bit 5: disable cape interaction
bits 6,7: unknown

You'll need to change bits 1-3 to edit the pallette of a sprite.
XPeter
Posts: 163/963
Thanks for that D4s, but it's the paragoomba i'm talkin about. Sprite 10. And if you could find the ninji too, that'd be great mikey, thanks.
mikeyk
Posts: 47/110
If you tell me which sprite # are you trying to change, then I can tell you which byte to modify.
d4s
Posts: 140/325
what sprite are we talking about exactly?
the normal coin?

the normal sprite coin has both palette and tile hardcoded.

the byte at SNESLO $02/9A54 (thats rom adress 0x011A54 for a rom with header)
determines the palette and SNESLO $02/9A4F determines the tile(s).

i doubt mario reconfigurator can change these, unless the guy who made it implemented all the hardcoded sprite stuff by hand.
is that what you were looking for?


oh, wait a sec, thats only the coin that pops out of a block, i'll have a look at the othere ones aswell.

[edit]
ok, here it is:
the palette for the coin that pops up when you beat an enemy comes from the table at SNESLO $07:F3FE, entry 33, thats SNESLO $07:F41F
im sure thats the one you can edit in lunar magic or mario reconfigurator.

btw, you'll see a value of $04 for the palette, not 8.


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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite palettes


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