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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Saga - The Pollution Problem! (demo)
  
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gnkkwinrrul
Posts: 487/647
Renovations on my hack are complete Redownload at the same link...its easier now. I think O_o
Sketchie
Posts: 68/356
Originally posted by HackSMW
I can't use angelfire link.


Angelfire doesn't allow direct linking, so you'll have to right-click on the link and select SAVE AS.

It worked for me.
HackSMW
Posts: 8/12
I can't use angelfire link.
Sukasa
Posts: 244/1981
Then they would need to be more evenly spaced throughout the levels.
gnkkwinrrul
Posts: 481/647
If you really want to know, almost all powerups are near the beginning or the midway of levels.
Sketchie
Posts: 67/356
Originally posted by gnkkwinrrul
Try pressing up on the black part at the end of the outside


You have to make it a little more obvious than have a big block of black. Maybe put a stone walkway in the middle of it so we'd have a clearer idea of appoximately where the door is. Or make the black box smaller so we'd have less places to find the door. Remember, we have limited time in levels

And like I said, I didn't have the time to hit a million ? blocks just to find out where the P switch is. It's kind of tedious when you hit every single one and only get a coin, while rarely you get to hit for more than a coin or get a power-up in. After several levels of massive ? blocks, I just gave up on ever trying to hit every single one.



gnkkwinrrul
Posts: 478/647
Try pressing up on the black part at the end of the outside
Luigi-San
Posts: 232/736
I've gotten to Dark Spire, but I can't get into the place (from the outside level)
gnkkwinrrul
Posts: 476/647
Originally posted by Sketchie
I've noticed that there's a lot of glitches in the game.

In Burnt Cliffs, you can get stuck in the solid hill at the point where you have to jump up. I had to let the time expire to escape.

Also, at the end of the Burnt Cliffs before the goal gate, there's some invisible blocks blocking your way from being able to use the purple triangle thingy to run up the wall to the goal. There was just no other way to get up there, so I had to put on my "Swim Anywhere" AR code JUST to get up there. Forcing players to use codes or cheats just to get past obstacles is a no-no.

Normally when you hit the goal gate you walk slowly as the screen fades out. In Burnt Cliffs it stops immediately the second you touch the goal gate and you're whisked back to the main map without any fading out.

After Najavercek Canyon 1, the path to the next level opens up, but Mario doesn't automatically move on to it. I had to press RIGHT for Mario to go to that level.

It was kind of creative putting the goal gate bar between the two trees in Najavercek Canyon 2, though.

Did you intend to have that buzzsaw "jump" off the path in Najavercek Lake? Either way, it looks cool. How do you expect us to get past that wall of brown blocks to get at the ? sphere to finish the Najavercek Lake level if there's no P switch block anywhere? If you want to include a P switch, at least make it more obvious. I mean, I didn't really have the time to punch EVERY ? block in the level just to find the P switch. Also, there's many points in the level where that you will have to either drown or let the timer expire because you can't swim or jump back up high enough to get back onto the platforms.

Najavercek Canyon 3 has a point where you can get stuck and have to let the timer expire to even leave the level. It's where you get Yoshi. I couldn't even spin jump off him to get through the tiny one-block gasp to continue on. Just... don't make us have to wait for the timer to expire JUST to leave the area. That's a no-no.

The overworld where the Dark Spire is looks a little better this time around, but it's still too sparse. Add rocks, islands, whatever. Just make it look more eye-catching.

I can't really comment on the 2nd world since I can't get past Dark Spire. It just... cuts off right there, and I couldn't get any further, unless I'm missing something.

There are just too many coins and ? blocks in all levels. Tone down on that.

This hack needs a LOT of work, I'm sad to say.



You should be able to get past Dark Spire...where do you get stuck?

There are plenty of powerups in the levels...you have to look.

I put lots of coins in the levels to kind of counteract the level of diffulculty of the levels.

There is a P-switch in Najaverek Lake. Try looking around the place where the Buzzsaws jump off their line.

I don't really think that pressing left will kill you

I noticed that invisible block problem in burnt cliffs. I fixed it and it worked for me...I don't know what is wrong.

And as for the enemies...they cause no real giltches, so they will stay. The game is about the same difficulty through the entire game...nothing wrong with that.
Shyguy
Posts: 322/1998
Please Relieve Of Me The Excess Mario Enemies!


Otherwise, It's awesome!
PumpkinPie
Posts: 76/1158
DAAAAAAGH!!! TERROR! BLAAARRRGH!!!

Please, man, learn the concepts of Mario's jumping ability and NOT PLACING SO MANY SPRITES IN ONE LITTLE AREA!!! And also, what is up with the lack of powerups? Is it against your religion to add powerups? I couldn't find any! And if I did, it was swiped away the moment I got it by 200,000 bob-ombs simultaneously!

*Ehem*

On a more professional note, your hack needs work. You must learn that it's good to start off a hack a little slow and easy. Also, you need to put more powerups in the levels, and make them obvious. Don't hide them amongst the 100 other coin blocks in the game. Plus, you have alot of blind jumps, and in many cases I found myself being killed by enemies that just fell from an area off-screen, such as in the Burnt Cliffs.

What did I like about this game? Even though you can't beat that one lake level, some of the formations you made with the saws and things were neat. The intro being a playable level was neat, too; though it was annoying to have the only music be the intro chime thingy.

Overall - why don't you try making incredibly easy levels; through you, they should come out at the correct difficulty
Sketchie
Posts: 66/356
I've noticed that there's a lot of glitches in the game.

In Burnt Cliffs, you can get stuck in the solid hill at the point where you have to jump up. I had to let the time expire to escape.

Also, at the end of the Burnt Cliffs before the goal gate, there's some invisible blocks blocking your way from being able to use the purple triangle thingy to run up the wall to the goal. There was just no other way to get up there, so I had to put on my "Swim Anywhere" AR code JUST to get up there. Forcing players to use codes or cheats just to get past obstacles is a no-no.

Normally when you hit the goal gate you walk slowly as the screen fades out. In Burnt Cliffs it stops immediately the second you touch the goal gate and you're whisked back to the main map without any fading out.

After Najavercek Canyon 1, the path to the next level opens up, but Mario doesn't automatically move on to it. I had to press RIGHT for Mario to go to that level.

It was kind of creative putting the goal gate bar between the two trees in Najavercek Canyon 2, though.

Did you intend to have that buzzsaw "jump" off the path in Najavercek Lake? Either way, it looks cool. How do you expect us to get past that wall of brown blocks to get at the ? sphere to finish the Najavercek Lake level if there's no P switch block anywhere? If you want to include a P switch, at least make it more obvious. I mean, I didn't really have the time to punch EVERY ? block in the level just to find the P switch. Also, there's many points in the level where that you will have to either drown or let the timer expire because you can't swim or jump back up high enough to get back onto the platforms.

Najavercek Canyon 3 has a point where you can get stuck and have to let the timer expire to even leave the level. It's where you get Yoshi. I couldn't even spin jump off him to get through the tiny one-block gasp to continue on. Just... don't make us have to wait for the timer to expire JUST to leave the area. That's a no-no.

The overworld where the Dark Spire is looks a little better this time around, but it's still too sparse. Add rocks, islands, whatever. Just make it look more eye-catching.

I can't really comment on the 2nd world since I can't get past Dark Spire. It just... cuts off right there, and I couldn't get any further, unless I'm missing something.

There are just too many coins and ? blocks in all levels. Tone down on that.

This hack needs a LOT of work, I'm sad to say.
Xkeeper 2.0
Posts: 268/1091
Don't use invisible blocks kthx.
Ice Ranger
Posts: 98/183
Originally posted by Ringodoggie
Screenshots would be nice.


I think these are the screenshots you are looking for. I'm more likely to get a download if it's something I really want or if it's complete. I might take a look into it soon, the challenge seems to be there by the screenshots.
Xkeeper 2.0
Posts: 267/1091
Try redownloading it... it worked here.
Alexisonfire
Posts: 4/4
The zip is corrupt!
7|-|3 -\_1|> 15 <044|_||>7!!!!!
Ringodoggie
Posts: 187/281
Screenshots would be nice.
gnkkwinrrul
Posts: 472/647
http://www.angelfire.com/vt2/gnkkwinrrul/SMSPP.zip

Demo of the first 2 worlds. I probably will not make another demo before the release, so enjoy!

Arg. Angelfire doesn't allow direct linking. You have to right click and save.
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Saga - The Pollution Problem! (demo)


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