User | Post |
Sukasa
Posts: 234/1981 |
It would write new tile data to RAM. BTW, I am only guessing at all of this |
HyperLamer
Posts: 3832/8210 |
Er, what I meant was does it just write new tile data, or does it modify the old data? If it's writing new stuff, it'd be easy to modify. |
Sukasa
Posts: 233/1981 |
The ASM takes the 8x8 tile into RAM, then modifies it there. I suppose if you copied and changed the ASM you could do that too, but after a while there would probably be a lot of slowdown. |
HyperLamer
Posts: 3829/8210 |
A bit of ASM I suppose. The question is, can you edit them, or are they just like modifications to the existing data? |
Sukasa
Posts: 229/1981 |
It's fairly neat. Would there be any way to replicate the effect for other tiles in SMW? |
FuSoYa
Posts: 163/255 |
Yes, IIRC a couple of the scrolling tile animations for the overworld have dynamically generated frames (which LM mimics). It's just a tradeoff though... you save on RAM, at the cost of spending some processor time generating the next frame in code.
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Sukasa
Posts: 226/1981 |
I'll go make some. I think I shoud make a large animated onbe to show you what I mean. I was surprised to see what happened. |
Juggling Joker
Posts: 633/1033 |
How did they change? Screenshots of the result would be much appreciated. |
Sukasa
Posts: 224/1981 |
What do you mean by that? I modified the ONE 8x8 for the vertically flowing river tile by adding a few spots, and the entire set of frames in the OW were changed. There must have been some sort of GFX modification in the SNES, or else how could I have changed 8 frames by changing only one 8x8? |
Glyph Phoenix
Posts: 120/745 |
No. It's not an opportunity. Tiles can only be flipped using the regular engine and the other water tiles are stored elsewhere, like under the regular FG1 tiles. |
Sukasa
Posts: 222/1981 |
Hey!
I was editing the animations in LM for my overworld, and noticed something about three of the 8x8 tiles. the two flowing water tiles and the waves tile are edited in-game by SMW, because there is only one 8x8 for each tile, but 8 different frames in-game. Does that seem a like an opportunity to anyone besides me? |