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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How powerful is SMW's regular GFX engine?
  
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Sukasa
Posts: 234/1981
It would write new tile data to RAM. BTW, I am only guessing at all of this
HyperLamer
Posts: 3832/8210
Er, what I meant was does it just write new tile data, or does it modify the old data? If it's writing new stuff, it'd be easy to modify.
Sukasa
Posts: 233/1981
The ASM takes the 8x8 tile into RAM, then modifies it there. I suppose if you copied and changed the ASM you could do that too, but after a while there would probably be a lot of slowdown.
HyperLamer
Posts: 3829/8210
A bit of ASM I suppose. The question is, can you edit them, or are they just like modifications to the existing data?
Sukasa
Posts: 229/1981
It's fairly neat. Would there be any way to replicate the effect for other tiles in SMW?
FuSoYa
Posts: 163/255
Yes, IIRC a couple of the scrolling tile animations for the overworld have dynamically generated frames (which LM mimics). It's just a tradeoff though... you save on RAM, at the cost of spending some processor time generating the next frame in code.
Sukasa
Posts: 226/1981
I'll go make some. I think I shoud make a large animated onbe to show you what I mean. I was surprised to see what happened.
Juggling Joker
Posts: 633/1033
How did they change? Screenshots of the result would be much appreciated.
Sukasa
Posts: 224/1981
What do you mean by that? I modified the ONE 8x8 for the vertically flowing river tile by adding a few spots, and the entire set of frames in the OW were changed. There must have been some sort of GFX modification in the SNES, or else how could I have changed 8 frames by changing only one 8x8?
Glyph Phoenix
Posts: 120/745
No. It's not an opportunity. Tiles can only be flipped using the regular engine and the other water tiles are stored elsewhere, like under the regular FG1 tiles.
Sukasa
Posts: 222/1981
Hey!

I was editing the animations in LM for my overworld, and noticed something about three of the 8x8 tiles. the two flowing water tiles and the waves tile are edited in-game by SMW, because there is only one 8x8 for each tile, but 8 different frames in-game. Does that seem a like an opportunity to anyone besides me?
Acmlm's Board - I2 Archive - Super Mario World hacking - How powerful is SMW's regular GFX engine?


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