User | Post |
ExKeeper
Posts: 130/512 |
limewire is actually pretty good, I use it all the time and never got a single virus from it. |
Sketchie
Posts: 104/356 |
Originally posted by smwedit you can easily find the game with a limewire or KaZaA search, that is how I always find my games. copy this and paste in address bar to get limewire: (link removed)
I don't think you're supposed to give links to where you can download ROMs, even via other programs you can use to get it.
Besides, KaZaA isn't very reliable - the ROMs there would very much be infected with trojan viruses or keyloggers. I just gave up on using KaZaA because I kept getting infected with "baddies". I dunno about limewire, but I'm not risking it.
Just look around the web for it. |
ExKeeper
Posts: 127/512 |
you can easily find the game with a limewire or KaZaA search, that is how I always find my games. copy this and paste in address bar to get limewire: http://www.download.com/3120-20_4-0.html?qt=limewire&tg=dl-20&search.x=0&search.y=0&search=+Go%21+ |
The Kirby
Posts: 17/48 |
This hack is quite good compared to all the other crap that comes out. Not that this hack is crap, though.
I really like the Ninji. Bravo on editing Mario's sprite by doing more then a simple palette change.
The graphics are a mixed bag. I really like the foregrounds, especially the one in the 3rd level where the transporter is. But the backgrounds are a little lacking. The ice world background is really dull and repetitive, and it could use some more detail. The background in the area after going through the teleporter is especially dull. It's missing a lot of detail and doesn't feel like it flows well with the foreground, and the palette is rainy looking. Add a few trees to spice it up.
Other then those, it has fairly decent level design and a lot of promise. Looking forward to a full version. |
gnkkwinrrul
Posts: 549/647 |
Erm...duh, its Super Mario World. You can find it at [link removed]
Edit by JJ: Eh... don't post rom links. And if you MUST, at least make sure that you make the link correctly. |
Sketchie
Posts: 101/356 |
Originally posted by Skie The Fox I've got a question. I already downloaded the IPS patch, but what rom is it for? Please tell me. I'm lazy.
It's for the Super Mario World (U) ROM. |
The Kins
Posts: 392/595 |
Originally posted by Skie The Fox I've got a question. I already downloaded the IPS patch, but what rom is it for? Please tell me. I'm lazy.
What forum is this in? |
Skie The Fox
Posts: 16/114 |
I've got a question. I already downloaded the IPS patch, but what rom is it for? Please tell me. I'm lazy. |
Shyguy
Posts: 312/1998 |
No! I use a goomba in my edit. I'm just precautioning. |
Kario
Posts: 1490/2082 |
Originally posted by Master M I noticed something while riding yoshi and beating a level. The little top knick on the mario sprite goes back a little bit. I don't know how to explain this, and I don't want to give away my character just to show an example.....
Yoshi is in the Demo?!?!?!?! |
HyperLamer
Posts: 3780/8210 |
Check the sticky ROM Addresses thread, I posted a bunch of powerup-related info there. Mushrooms, unfortunately, don't just write a specific value to your power address; they just increment it. You should be able to hook the 'shroom code no problem, but I suggest leaving 7E0019 alone and using some unused address for the health counter. |
Escherial
Posts: 81/90 |
Speaking of that, I'm looking for the offsets where the player's granted a powerup in hopes of redirecting it to a health counter (I'm not going to implement it myself, but I'd love to see it in Ninji ).
Anyhow, I've managed to find $00D156, which is the address of the INC instruction that increments $7E0019 (the powerup value). I'm currently trying to jump to some safe place in the ROM to do some stuff and then jump back; this is working, but I'm running into strange freezes later down the road (for instance, upon exiting a pipe). I'll keep you all posted on any discoveries. |
Ice Ranger
Posts: 93/183 |
This is one of the best concepts I've seen in awhile. Level 2 - Generations surprised me by being a combonation of 1-1 from Mario 1 and 3. I don't think I've seen anything like that before.
Since power-ups won't be used, will you be planning to use the extra space for other things now? I'm sure with some of the guys around here, you could add a health meter instead and have different power-ups give different amounts of heath. |
Ailure
Posts: 8624/11162 |
Originally posted by Master M Midway points make you Big Mario anyway.
Big Mario with Purple trousers. |
HyperLamer
Posts: 3774/8210 |
Thank Geiger. His program made finding that about 6 clicks worth of effort, rather than the traditional search-through-an-800MB-log-file method. |
The Kins
Posts: 352/595 |
Originally posted by HyperHacker
Originally posted by Trashykins I believe I could do "invisible" midway points with BlockTool.
Or you could change file address 0x74E2 to 0x80, which would prevent it from giving you a powerup when you hit the midway point.
Thanks for that! |
HyperLamer
Posts: 3771/8210 |
Originally posted by Trashykins I believe I could do "invisible" midway points with BlockTool.
Or you could change file address 0x74E2 to 0x80, which would prevent it from giving you a powerup when you hit the midway point. |
Shyguy
Posts: 293/1998 |
I noticed something while riding yoshi and beating a level. The little top knick on the mario sprite goes back a little bit. I don't know how to explain this, and I don't want to give away my character just to show an example..... |
Xkeeper 2.0
Posts: 254/1091 |
SMWReconfigurator may be able to help. I'm not sure, but it's worth a try. |
The Kins
Posts: 349/595 |
Originally posted by Darkflight
Originally posted by Trashykins I believe I could do "invisible" midway points with BlockTool.
That would work. Also, why not place them in as "powerups"?
Now there's an idea - Make Fire Flowers always come out of their blocks instead of mushrooms regardless of Mario's status, and make them play a sound and set the "Got Midway Point" flag or whatever when obtained. Anyone know ASM? |
This is a long thread. Click here to view it. |