User | Post |
Glyph Phoenix
Posts: 123/745 |
Once you map the buttons to the way you like (which is a pain), I found the controls quite good and the game enjoyable. This tool is certainly worth a download... |
HyperLamer
Posts: 3757/8210 |
No, but I did use a real gamepad with L and R buttons. |
Ailure
Posts: 8546/11162 |
Originally posted by HyperHacker
Originally posted by MathOnNapkins Why people always be hating on the snes starfox?
Mainly because the controls seemed to be quite a pain. I've got to say, though...
...tried the game on a real SNES? It's easier to control on a real controller, especially when you can easily use L and R...
Crap, I have Starfox 1.2. Oh well, I find the 1.0 ROM in no time.
(anyone knows the diffrence between the versions? I know that the PAL version is named Starwings, since I actually own that version on my real SNES. Living in Europa and all... but expect for that red outlining, what's the diffrences? ) |
VL-Tone
Posts: 36/200 |
Since you are so impatient, here is a prerelease stand-alone version. That's right, the thing will actually edit ROMs and save changes.
There is a Windows version (should work on XP and most other versions) And there is a *cough* Mac OS X *cough* version.
Go there to download it: http://membres.lycos.fr/nes3d/SFXed_Download.htm
To start it, double-click on the "Start SFXedit" icon (duh!)
You need StarFox version 1.0 with the red contour over the title logo. I highly recommend that you extend the ROM with at least 32768 bytes of FFs (more on this in the read me)
I plan on supporting other version like 1.2, Japanese, Competition and StarWing. But for now the editor is modeled after 1.0 which has different offsets. Starfox Competition has a few new/replaced objects like moving bonus rings etc.
As for SFX 2 well as much as I'm interested in learning more about it, I didn't play it very much and have almost no nostalgia attached to it. Still it looks like a great game and I have a high respect for the team who worked on both game so I enjoy it too but I probably won't invest the time required to do it, I have to set priorities...
I work on games that I have fond memories of. I still remember about being impressed by SFX 1 in 1993 and asking myself how they did it. Now I know, in part at least
As for future features, I'll add a way to add addresses bookmarks, and a way to add custom menu items for the properties.
A real Undo feature will be more than welcome.
I'm thinking about creating a series of macro objects, for example a standard level initialisation block with all it's standard included objects could be inserted. Other things could include a macro object for the enterable armada battleships, since they have to be built from special objects in a special order. I could also build custom macros like asteroids shaping letters
Also something like a semi-random level generator would be cool.
I'm thinking of labeling all the h78 asm objects with a short description if I can. I plan on having a more visual approach to edit x y z coords for objects. I'll add some kind of 3d and 2d level preview in the way for sure. (it's already done, but needs lots of tweaking)
I can't think of anything else right now, but I had many ideas about it. Thank God I don't work today
Have fun! |
RT-55J
Posts: 16/240 |
A few things:
1. I was screaming with joy when I saw the topic title. 2. Would this support the Competition edition? 3. I feel insired to make a hack for this. Now only if I could think of an idea... 4. YOU ROCK /gives VL-Tone a cookie. 5. What features do you plan to add in the feature future? 6. Do you plan on doing a Star Fox 2 editor after you finish this? |
HyperLamer
Posts: 3718/8210 |
Originally posted by MathOnNapkins Why people always be hating on the snes starfox?
Mainly because the controls seemed to be quite a pain. I've got to say, though... |
cpubasic13
Posts: 880/1346 |
...I got two words for you.
You are freaking amazing.
Seriously, you found the data for this game and made an editor. Thing is this isn't some platformer but a 3D game. That is a challenge.
However, I don't like Shockwave for editing... don't know why... I'll wait on the stand-alone.
Good work, though, giving this result.
EDIT: This is so good, I think I will switch back to my Starfox layout... considering I might be the only one making a Starfox hack. |
Rockman
Posts: 141/250 |
Great job VL-Tone! You are the StarFox Expert! |
DahrkDaiz
Posts: 543/885 |
Holy crap dude, I didn't think I'd ever seen games of 3D have editors in my rom-hacking life time, but here you come with your awesome skill proving me wrong. You do realize you're a pioneer in ROM Hacking and may just very well revolutionize it with this little editor.
|
VL-Tone
Posts: 35/200 |
I know you are waiting for the stand-alone version, it should be done in the next few days.
In the mean time I took a few minutes to cook a cool little demo:
It builds a new level in Asteroid (route 1) according to a text string you type. The new level will be composed with the letters built from orange asteroids! Now you can have a Starfox level with your name in it!
Just before looping, the level gives you the hidden weapon, which is lot of fun on the asteroids.
All of this with a simple 28k Shockwave that you can try there: http://membres.lycos.fr/nes3d/StarFoxAsteroLetters.htm
The thing will produce an ips patch that is downloaded thru your browser from the text string you enter.
Note that you better do a savestate before entering Asteroid so you won't have to play in Corneria 1 each time.
As always only work on backups, since the patch overwrites the asteroid level.
Have fun! |
Omega45889
Posts: 234/335 |
AWESOME. Starfox rules. I think i may have to make a starfox hack after i finish Zelda: Dark Prophecy. |
SePH
Posts: 280/459 |
Two words: Awesome dude!
Seriously, your knowledge of Starfox i far beyond everything I tought possible. Keep it up. Hope we are going to see some developement with this tool. |
Ailure
Posts: 8514/11162 |
Well, I can't wait for the full thing that can load a ROM file. Sure it's kinda advanced this editor, but I don't have any problems to understand how it works.
And it's tons of times easier than messing on a Hex editor... I thought it would be impossible to hack that game.
I really can't wait for the stand alone version, as this version really can't edit ROM files. |
blackhole89
Posts: 584/971 |
Originally posted by iamhiro1112 Starfox was a epic. I remember training myself enough to get to the last level. I don't believe I ever beat it. Maybe I should hack the game and make it easier.
Andolf is damn hard in SF1 compared to the one in SF2 (which I, actually, played first). Yet, I somehow got through the ending level (going through the titania branch) without dying the very first time I played it... until I reached Andolf. |
FloBo
Posts: 25/101 |
Me don't understand either... well anyway: I llllooooooooooooooooooooooooooooove this game. It was just a thousand times cooler than the part on the N64... |
iamhiro1112
Posts: 232/487 |
Starfox was a epic. I remember training myself enough to get to the last level. I don't believe I ever beat it. Maybe I should hack the game and make it easier. |
blackhole89
Posts: 583/971 |
Dunno. Probably they are missing the pixel shaders
Seriously, although I liked star fox 2's gameplay (especially the space battles) more than sf1's, the latter still beats any other space simulation game I know at soundtrack and overall atmosphere.
Is it just me, have I misread something or is it a bug that this editor denies to react on the "open file" button? |
MathOnNapkins
Posts: 1575/2189 |
Why people always be hating on the snes starfox? |
HyperLamer
Posts: 3699/8210 |
Nice! I'm not a big fan of the SNES Star Fox, but that's still really cool. |
FloBo
Posts: 24/101 |
F***ing shit! This thing is amazing!! For I really really like Starfox, I will toy around with this thing until next week without going to bed at all... who needs sleep if he can create own starfoxlevels?!^^
Just kidding. But hey! Really great work VL!! |
This is a long thread. Click here to view it. |