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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - StarFox Level Editor Demo!
  
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Glyph Phoenix
Posts: 123/745
Once you map the buttons to the way you like (which is a pain), I found the controls quite good and the game enjoyable. This tool is certainly worth a download...
HyperLamer
Posts: 3757/8210
No, but I did use a real gamepad with L and R buttons.
Ailure
Posts: 8546/11162
Originally posted by HyperHacker
Originally posted by MathOnNapkins
Why people always be hating on the snes starfox?

Mainly because the controls seemed to be quite a pain. I've got to say, though...
...tried the game on a real SNES? It's easier to control on a real controller, especially when you can easily use L and R...

Crap, I have Starfox 1.2. Oh well, I find the 1.0 ROM in no time.

(anyone knows the diffrence between the versions? I know that the PAL version is named Starwings, since I actually own that version on my real SNES. Living in Europa and all... but expect for that red outlining, what's the diffrences? )
VL-Tone
Posts: 36/200
Since you are so impatient, here is a prerelease stand-alone version.
That's right, the thing will actually edit ROMs and save changes.

There is a Windows version (should work on XP and most other versions)
And there is a *cough* Mac OS X *cough* version.

Go there to download it:
http://membres.lycos.fr/nes3d/SFXed_Download.htm

To start it, double-click on the "Start SFXedit" icon (duh!)

You need StarFox version 1.0 with the red contour over the title logo.
I highly recommend that you extend the ROM with at least 32768 bytes of FFs
(more on this in the read me)

I plan on supporting other version like 1.2, Japanese, Competition and StarWing.
But for now the editor is modeled after 1.0 which has different offsets.
Starfox Competition has a few new/replaced objects like moving bonus rings etc.

As for SFX 2 well as much as I'm interested in learning more about it,
I didn't play it very much and have almost no nostalgia attached to it.
Still it looks like a great game and I have a high respect for the team
who worked on both game so I enjoy it too but I probably won't invest
the time required to do it, I have to set priorities...

I work on games that I have fond memories of. I still remember about
being impressed by SFX 1 in 1993 and asking myself how they did it.
Now I know, in part at least

As for future features, I'll add a way to add addresses bookmarks, and a way
to add custom menu items for the properties.

A real Undo feature will be more than welcome.

I'm thinking about creating a series of macro objects, for example a standard
level initialisation block with all it's standard included objects could be inserted.
Other things could include a macro object for the enterable armada battleships,
since they have to be built from special objects in a special order.
I could also build custom macros like asteroids shaping letters

Also something like a semi-random level generator would be cool.

I'm thinking of labeling all the h78 asm objects with a short description if I can.
I plan on having a more visual approach to edit x y z coords for objects.
I'll add some kind of 3d and 2d level preview in the way for sure.
(it's already done, but needs lots of tweaking)

I can't think of anything else right now, but I had many ideas about it.
Thank God I don't work today


Have fun!
RT-55J
Posts: 16/240
A few things:

1. I was screaming with joy when I saw the topic title.
2. Would this support the Competition edition?
3. I feel insired to make a hack for this. Now only if I could think of an idea...
4. YOU ROCK /gives VL-Tone a cookie.
5. What features do you plan to add in the feature future?
6. Do you plan on doing a Star Fox 2 editor after you finish this?
HyperLamer
Posts: 3718/8210
Originally posted by MathOnNapkins
Why people always be hating on the snes starfox?

Mainly because the controls seemed to be quite a pain. I've got to say, though...
cpubasic13
Posts: 880/1346
...I got two words for you.

You are freaking amazing.

Seriously, you found the data for this game and made an editor. Thing is this isn't some platformer but a 3D game. That is a challenge.

However, I don't like Shockwave for editing... don't know why... I'll wait on the stand-alone.

Good work, though, giving this result.

EDIT: This is so good, I think I will switch back to my Starfox layout... considering I might be the only one making a Starfox hack.
Rockman
Posts: 141/250
Great job VL-Tone! You are the StarFox Expert!
DahrkDaiz
Posts: 543/885
Holy crap dude, I didn't think I'd ever seen games of 3D have editors in my rom-hacking life time, but here you come with your awesome skill proving me wrong. You do realize you're a pioneer in ROM Hacking and may just very well revolutionize it with this little editor.

VL-Tone
Posts: 35/200
I know you are waiting for the stand-alone version, it should be done in the next few days.

In the mean time I took a few minutes to cook a cool little demo:

It builds a new level in Asteroid (route 1) according to a text string you type.
The new level will be composed with the letters built from orange asteroids!
Now you can have a Starfox level with your name in it!

Just before looping, the level gives you the hidden weapon, which is lot of fun
on the asteroids.

All of this with a simple 28k Shockwave that you can try there:
http://membres.lycos.fr/nes3d/StarFoxAsteroLetters.htm

The thing will produce an ips patch that is downloaded thru your browser from
the text string you enter.

Note that you better do a savestate before entering Asteroid so you won't have
to play in Corneria 1 each time.




As always only work on backups, since the patch overwrites the asteroid level.

Have fun!
Omega45889
Posts: 234/335
AWESOME. Starfox rules. I think i may have to make a starfox hack after i finish Zelda: Dark Prophecy.
SePH
Posts: 280/459
Two words: Awesome dude!

Seriously, your knowledge of Starfox i far beyond everything I tought possible. Keep it up. Hope we are going to see some developement with this tool.
Ailure
Posts: 8514/11162
Well, I can't wait for the full thing that can load a ROM file. Sure it's kinda advanced this editor, but I don't have any problems to understand how it works.

And it's tons of times easier than messing on a Hex editor... I thought it would be impossible to hack that game.

I really can't wait for the stand alone version, as this version really can't edit ROM files.
blackhole89
Posts: 584/971
Originally posted by iamhiro1112
Starfox was a epic. I remember training myself enough to get to the last level. I don't believe I ever beat it. Maybe I should hack the game and make it easier.

Andolf is damn hard in SF1 compared to the one in SF2 (which I, actually, played first). Yet, I somehow got through the ending level (going through the titania branch) without dying the very first time I played it... until I reached Andolf.
FloBo
Posts: 25/101
Me don't understand either... well anyway: I llllooooooooooooooooooooooooooooove this game. It was just a thousand times cooler than the part on the N64...
iamhiro1112
Posts: 232/487
Starfox was a epic. I remember training myself enough to get to the last level. I don't believe I ever beat it. Maybe I should hack the game and make it easier.
blackhole89
Posts: 583/971
Dunno. Probably they are missing the pixel shaders

Seriously, although I liked star fox 2's gameplay (especially the space battles) more than sf1's, the latter still beats any other space simulation game I know at soundtrack and overall atmosphere.

Is it just me, have I misread something or is it a bug that this editor denies to react on the "open file" button?
MathOnNapkins
Posts: 1575/2189
Why people always be hating on the snes starfox?
HyperLamer
Posts: 3699/8210
Nice! I'm not a big fan of the SNES Star Fox, but that's still really cool.
FloBo
Posts: 24/101
F***ing shit! This thing is amazing!! For I really really like Starfox, I will toy around with this thing until next week without going to bed at all... who needs sleep if he can create own starfoxlevels?!^^

Just kidding. But hey! Really great work VL!!
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Acmlm's Board - I2 Archive - Rom Hacking - StarFox Level Editor Demo!


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