User | Post |
Black Lord
Posts: 226/453 |
Just moved everything around and hid the Luigi counter...
I tried moving everything back and showing the Luigi counter and it still did the same thing..
It's working fine now, must of been something I did somewhere else. |
Smallhacker
Posts: 1376/2273 |
I guess.. |
Pikachu025
Posts: 39/96 |
Could you make an option to keep those leading-zeros in the time-counter? I like them. |
Smallhacker
Posts: 1373/2273 |
Darkflight: I'm planning on messing around with their routine(s) and stuff. (When I tried to disable the small bonus star counter, other parts of the status bar messed up. This might be hard...)
Black Lord: Ok... That's wierd... Can you tell me exactly what you changed? |
Black Lord
Posts: 225/453 |
I must of been the only one who had problems when I saved changes to my rom, it caused a skip every couple of frames for some reason, and it's not because of my pc because it worked fine before, and works fine with my backup. |
cpubasic13
Posts: 874/1346 |
Alright! This is really awesome! I could edit the static tiles in a hex editor, but I couldn't move them (don't know why, really...). This makes it even easier... to some extent. Although I would soon like to see the other things unhardcoded...
Darkflight: If he could do that, he would make the whole counter movable then... like he said, they are hardcoded... it would require work to find it... |
Sukasa
Posts: 168/1981 |
I'll say this: The program works like a charm. Maybe as a future enhancement, could the ASMmed counters be moved/hidden? there must be a way to disable them, after all. |
Smallhacker
Posts: 1370/2273 |
Xkeeper: I'm planning on adding a Preview thingie to help making sure that the palettes are correct. It was accually supposed to be in the first version, but I got sick and forgot about it.
BigMattrizzle: Well, the dragon coins are most likely overwriting the coins, I guess... Try hiding or moving the dragon coin counter... If you can't get it to work correctly, please send me the patch and I'll have a look at it.
Darkflight: Well, the GUI is a home made thingie. A big group of tiles at the bottom, the status bar at the top. Click on a tile and draw with it on the status bar. Press X or Y to flip tiles, 1-8 changes palette, etc. Nothing too complicated since I have to make the entire GUI myself. |
Sukasa
Posts: 166/1981 |
I haven't been able to find my floppy disk yet, but what is the GUI like? It might be nice to stage it like the tile selector used in the Chelsea code title screen editor. that way the GUI would be a little more generic, and easier for noobs to get used to. |
Mattrizzle
Posts: 4/75 |
The coin counter problem occurred when moving it on the left side of the status bar, where the dragon coin counter was, if that helps. The big bonus star counter was hidden, as well. |
Sukasa
Posts: 160/1981 |
Originally posted by Kawa-oneechan There's only one thing worse than your singing Darkflight, and that would be Interdpth's ugly face.
Burned to the third... |
Xkeeper
Posts: -2403/-863 |
Well, it's not the best thing in the world (it could have a 2x zoom feature, or god forbid actual dialogs and buttons) but it works...
Granted, making sure you have the proper palette selected for a counter area is a bit difficult |
Shyguy
Posts: 243/1998 |
One thing worse than a cat....... is a dog hangin' out with a cat......
Anyway, I think I'll give that a spin once everything is in order. Thanks, smallhacker! |
Kyoufu Kawa
Posts: 1293/2481 |
There's only one thing worse than your singing Darkflight, and that would be Brian Blessed with a megaphone. |
Sukasa
Posts: 157/1981 |
DUDEILOVEYOU
*downnloads and does a war dance* *l-ll-l-layer thwee's going dow-hown!* |
Smallhacker
Posts: 1365/2273 |
---------------------------------------------------------- UPDATE:
New version aviable at the same address which fixes the timer problem mentioned by BigMattrizzle. Please redownload. In order to fix the problem in the rom, just open the rom in the new version and save. Moving the counter is not neccesary. ----------------------------------------------------------
Thanks for the feedback!
Pikachu025: I will look into the possibilities of shorting down the Luigi counter. I can't promise anything, though. BigMattrizzle (Coins): Wierd. It shows both digits to me. Are you sure that: * You haven't got any counters which uses the same location? * The palette of the tiles on which the counters are drawn is correct? BigMattrizzle (Timer): Oops. I missed that. Thank you for reporting this. I'll see if I can fix that problem. |
Mattrizzle
Posts: 3/75 |
Two of the problems I have are that the coin counter only displays one digit when I move it, and that the time counter has zeroes in front of it instead of blank spaces when the time is less than 100. |
Kario
Posts: 1444/2082 |
Originally posted by mikepjr Cool beans!!!(I never thought id hear myself say that.)LOL
Um, i have a problem. When i go to use it it says" .INI not found or damaged. " Please enter the path to lunar magics graphics folder: Whats wrong?
Its supposed to do that, just follow the instructions.
Cool program, now, how hard would it be to make a program to edit the OV Status stuff. You know, the background with the shroom flower star thing and it has mario walking and the level name. Could someone make an editor for that?
SuperBeb, make sure the rom your editing is in the same folder as the program. |
SuperBeb
Posts: 4/16 |
Good Work! I just have a little problem. I type the name of the rom but this is doesn't work! Why?
|
Pikachu025
Posts: 37/96 |
Nice Prog.!
Just one question: Is there a way to stop the "Luigi"-Counter from overwriting other counters under it? The counter is bigger then my "Luigi"-Name, so I put the lives-counter there where the "GI" would be, but the invisible tiles overwrite the Lives-counter. Any tips? |
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