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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A look at what in SMW we have decoded
  
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Jesper
Posts: 2237/2390
Originally posted by HyperHacker
Originally posted by Glyph Phoenix
I disagree. With levels, overworld, graphics, text, and later music we have covered all the important bases. I'd say that SMW is now the most easily hackable game there ever was, but then there are games like DOOM where the source code was released and then they are therefore completely hackable... meh.

It's not hacking when you have the source though.
Uh. ASM source?
Sukasa
Posts: 174/1981
Originally posted by HyperHacker
Originally posted by Glyph Phoenix
I disagree. With levels, overworld, graphics, text, and later music we have covered all the important bases. I'd say that SMW is now the most easily hackable game there ever was, but then there are games like DOOM where the source code was released and then they are therefore completely hackable... meh.

It's not hacking when you have the source though.


Only if you are trying to hck the program. Otherwise it could still be hacking beause you are hacking the visuals/sound.
HyperLamer
Posts: 3674/8210
Originally posted by Glyph Phoenix
I disagree. With levels, overworld, graphics, text, and later music we have covered all the important bases. I'd say that SMW is now the most easily hackable game there ever was, but then there are games like DOOM where the source code was released and then they are therefore completely hackable... meh.

It's not hacking when you have the source though.
Glyph Phoenix
Posts: 93/745
OMG kario is mean to me

And I bet that Smallhacker will tell you all the details about his program once it's released. It's supposed to be a secret, you know.

A kickass secret.
Sukasa
Posts: 151/1981
well, I would like to at least be able to edit the bowser battle text and the boss sequences, and smallhacker seems to be preparing his status bar editor for release.

BTW, about the bar editor, will it be able to move the counters around?
Kario
Posts: 1443/2082
Shut up no one likes you

Heh, all kidding aside, I remember when all you could do was edit GFX, people thought it was awesome. People were happy, then they wanted more. I agree, it is the most hackable, but there is a whole lot left we could do, but most of it we might just leave alone.
Glyph Phoenix
Posts: 92/745
I disagree. With levels, overworld, graphics, text, and later music we have covered all the important bases. I'd say that SMW is now the most easily hackable game there ever was, but then there are games like DOOM where the source code was released and then they are therefore completely hackable... meh.
Kario
Posts: 1440/2082
probably not even 50%, even when the things on the list are accomplished, there will always be something else someone wants to hack.
Sukasa
Posts: 149/1981
added

So what percent of SMW do you think we have decoded?
Sendy
Posts: 69/93
Not implimented:

Eating/Creating block path editing
Layer 2 behaviours editing
Sukasa
Posts: 145/1981
done
Smallhacker
Posts: 1362/2273
Add this to your "What we have decoded" list:

Status Bar editing (Very, very soon)
Sukasa
Posts: 144/1981
Hey!

I was looking at all the utilities we have for hacking SMW, and wondered just how much we actually have left to decode to make SMW completely editable. So here goes.


What we have decoded:

-Status Bar editing
-Level editing
-text editing
-GFX editing
-Iggy/larry battles arena editing
-(soon)music editing
-ASM editing(custom blocks, disabling timer...)
-mode 7 GFX editing (reznor/ iggy battles)
-enemy name editing


things we have left to decode
-Sprite ASM
-Layer 3 use(tides/tileset specific)
-Bowser battle editing
-ending editing
-cutscene editing
-select text tidbits (ending-related)
-Eating/Creating block path editing
-Layer 2 behaviours editing


If I have missed anything (I must have), please PM me and I'll add it to the list.
Acmlm's Board - I2 Archive - Super Mario World hacking - A look at what in SMW we have decoded


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