User | Post |
HyperLamer
Posts: 3675/8210 |
Originally posted by mikeyk I already know the location of the routine for the cape ground shake so it a matter of how to activate it.
Where exactly is that? |
MadMikeXP
Posts: 90/168 |
Ok let's change this..... lets say if I had mario hit the pow block from the bottom up, in gold finger, what offset number or hex number do I need to look for and change it to ? |
Sukasa
Posts: 146/1981 |
Originally posted by mikeyk making a POW that you can carry around like the Throw Blocks is a pretty complicated task. The Throw Blocks in SMW are converted to sprites (number 53) when Mario picks them up. All that could be done with block tool alone is a POW block similar to the one in the non-side scrolling Mario Bros.
True, but if you copied then edited its code and used the unused chargin' chuck sprite, you could maybe do it... |
Glyph Phoenix
Posts: 91/745 |
Originally posted by Smallhacker 1) (or glue yourself to an ASM hacker until they accept to make one for you).
Why didn't I think of that? Custom blocks, here I come! |
mikeyk
Posts: 46/110 |
making a POW that you can carry around like the Throw Blocks is a pretty complicated task. The Throw Blocks in SMW are converted to sprites (number 53) when Mario picks them up. All that could be done with block tool alone is a POW block similar to the one in the non-side scrolling Mario Bros. |
MadMikeXP
Posts: 89/168 |
I want mario to be able to pick up the block and he ables to throw it and everything on the screen will be defeated, also Mikey thanks for the help and if you do make a small tutorial please PM by MSN: bigmike750@hotmail.com or AIM:MadMikeXP2 and let me know when your finish, at least a few of you people understand what I'm going for.
(Ok I already downloaded this program)
I have a program called gold finger, will this help me to learn ASM coding ? |
mikeyk
Posts: 45/110 |
my question is how he wants it to be activated... hit it from the bottom like a block, pick it up and throw it, etc. I already know the location of the routine for the cape ground shake so it a matter of how to activate it. |
Ice Ranger
Posts: 90/183 |
Originally posted by mikeyk how would you like the POW block to work... I may be able to help there.
Probably like the cape impact toward the ground (Pushing foward on the control pad while in the flying mode). Only wipes out enemies on the ground. That'd be my guess, because that's the way Mario Bros. and Super Mario Bros. 2 worked. I kind of doubt he wanted to wipe out everything on the screen (like SMW2:YI).
*I may not post here much, but I read almost everything* |
mikeyk
Posts: 44/110 |
how would you like the POW block to work... I may be able to help there. |
Sukasa
Posts: 138/1981 |
i'll make you a simple tutorial from what I know.
Maybe I'll post it on my website too.
do you have a compiler? you'll need one of those for my way. |
MadMikeXP
Posts: 88/168 |
If I'm going to learn ASM are there any good programs and tutorials out there ? I don't wan't any bull shit stuff that I can't figure out and don't know how to use which can be very aggrevating if you get what I'm saying.
MadMikeXP
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Smallhacker
Posts: 1361/2273 |
1) Ever heard of Super Mario World Reconfigurator (or whatever HH's sprite editor is called)? 2) There's no block like that in block tool. Learn ASM and program it yourself (or glue yourself to an ASM hacker until they accept to make one for you). |
MadMikeXP
Posts: 87/168 |
I need to ask you guys something is there away I can modify how a enemy reacts say like the green shelled koopa'a act like the blue or the red shelled koopa's act like the yellow shelled koopa's or your spin jump won't work on squishable enemies ?
Plus I've heard alot about block tool and I was wondering where I could find this ? the reason for this is I finally manage to put the pow block from SMB2 in my hack (thanks Ice Man!), but I want it to either shake the screen or be like a bomb omb and blow up.
thanks MadMikeXP |